On Monday, February 09, 2015 09:11:18 PM Francisco Jerez wrote:
> Shaders with image uniforms may have side effects. Make sure that
> fragment shader threads are dispatched if the shader has any image
> uniforms.
>
> v2: Use brw_stage_state::nr_image_params to find out if the shader has
> image uniforms instead of checking core mesa data structures (Ken).
> ---
> src/mesa/drivers/dri/i965/gen7_wm_state.c | 1 +
> 1 file changed, 1 insertion(+)
>
> diff --git a/src/mesa/drivers/dri/i965/gen7_wm_state.c
> b/src/mesa/drivers/dri/i965/gen7_wm_state.c
> index 923414e..e426b30 100644
> --- a/src/mesa/drivers/dri/i965/gen7_wm_state.c
> +++ b/src/mesa/drivers/dri/i965/gen7_wm_state.c
> @@ -78,6 +78,7 @@ upload_wm_state(struct brw_context *brw)
>
> /* _NEW_BUFFERS | _NEW_COLOR */
> if (brw_color_buffer_write_enabled(brw) || writes_depth ||
> + brw->wm.base.nr_image_params ||
> dw1 & GEN7_WM_KILL_ENABLE) {
> dw1 |= GEN7_WM_DISPATCH_ENABLE;
> }
> Reviewed-by: Kenneth Graunke <[email protected]>
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