Textures made expressly for internal buffer objects shouldn't have extra
padding around them, but should be densely packed.
---
 src/mesa/drivers/dri/i965/intel_mipmap_tree.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/mesa/drivers/dri/i965/intel_mipmap_tree.c 
b/src/mesa/drivers/dri/i965/intel_mipmap_tree.c
index 0e3888f..b46532d 100644
--- a/src/mesa/drivers/dri/i965/intel_mipmap_tree.c
+++ b/src/mesa/drivers/dri/i965/intel_mipmap_tree.c
@@ -724,7 +724,7 @@ intel_miptree_create_for_bo(struct brw_context *brw,
    mt = intel_miptree_create_layout(brw, target, format,
                                     0, 0,
                                     width, height, depth,
-                                    true, 0, false);
+                                    true, 0, true);
    if (!mt) {
       free(mt);
       return mt;
-- 
2.1.0

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