On 23/02/15 11:24, Eduardo Lima Mitev wrote:
On 02/23/2015 09:48 AM, Martin Peres wrote:
On 23/02/15 10:33, Eduardo Lima Mitev wrote:
Hi, can someone take a look? It should be very straight forward.
Eduardo
You are not supposed to return INVALID_OPERATION if samples < 0.
Also, samples == 0 is valid [0], so this is a NAK for me! The correct patch
has already been posted to the ML:
[PATCH 03/16] main: fix the validation of the number of samples
Hi Martin,
this is a different error check, coming from this wording:
Section 4.4 (Framebuffer objects), page 198 of the OpenGL 3.0.0
specification says:
"If internalformat is a signed or unsigned integer format and
samples is greater than zero, then the error INVALID_OPERATION
is generated."
See the original patch 19252fee46b835cb4f6b1cce18d7737d62b64a2e which
missed the check for samples being greater than zero:
I see, but I cannot find any mention of this in OGL 3.0, from August 11,
2008:
https://www.opengl.org/registry/doc/glspec30.20080811.pdf
In this document, Section 4.4 starts at page 278. Which document are you
referring to?
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