On 3 March 2015 at 13:57, Dave Airlie <airl...@gmail.com> wrote: > > Okay I've revised this to add some more info to the interface, > essentially I need to get the fourcc back so I can later pass > it across the "wire" to the EGL_EXT_image_dma_buf_import, also > the number of planes (though for my usecase I don't care so much). > > The problem with EGL_MESA_drm_image is that I've no idea how to retrieve > the internal format of an image so I know what to tell the other side, > since I just create a normal 2D texture and want to export it, > I need to know what format mesa internally picked for it. This works > out the fourcc and returns it. >
While talking to krh on irc he mentioned that maybe I should skip egl images and go straight to the texture id->dma-buf extension, again any opinions from anyone in the area would be useful. Dave. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev