On 3 March 2015 at 13:57, Dave Airlie <airl...@gmail.com> wrote:
>
> Okay I've revised this to add some more info to the interface,
> essentially I need to get the fourcc back so I can later pass
> it across the "wire" to the EGL_EXT_image_dma_buf_import, also
> the number of planes (though for my usecase I don't care so much).
>
> The problem with EGL_MESA_drm_image is that I've no idea how to retrieve
> the internal format of an image so I know what to tell the other side,
> since I just create a normal 2D texture and want to export it,
> I need to know what format mesa internally picked for it. This works
> out the fourcc and returns it.
>

While talking to krh on irc he mentioned that maybe I should skip egl images

and go straight to the texture id->dma-buf extension,

again any opinions from anyone in the area would be useful.

Dave.
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