Mesa's ClearBuffer framework is very complicated and thoroughly married to the object binding model. Moreover, the OpenGL spec for ClearBuffer is also very complicated. At some point, we should implement buffer clearing for arbitrary framebuffer objects, but for now, we will just wrap ClearBuffer. --- src/mapi/glapi/gen/ARB_direct_state_access.xml | 7 +++++++ src/mesa/main/clear.c | 17 +++++++++++++++++ src/mesa/main/clear.h | 4 ++++ src/mesa/main/tests/dispatch_sanity.cpp | 1 + 4 files changed, 29 insertions(+)
diff --git a/src/mapi/glapi/gen/ARB_direct_state_access.xml b/src/mapi/glapi/gen/ARB_direct_state_access.xml index 4cdf2f6..3f8ce50 100644 --- a/src/mapi/glapi/gen/ARB_direct_state_access.xml +++ b/src/mapi/glapi/gen/ARB_direct_state_access.xml @@ -177,6 +177,13 @@ <param name="value" type="const GLfloat *" /> </function> + <function name="ClearNamedFramebufferfi" offset="assign"> + <param name="framebuffer" type="GLuint" /> + <param name="buffer" type="GLenum" /> + <param name="depth" type="GLfloat" /> + <param name="stencil" type="GLint" /> + </function> + <function name="BlitNamedFramebuffer" offset="assign"> <param name="readFramebuffer" type="GLuint" /> <param name="drawFramebuffer" type="GLuint" /> diff --git a/src/mesa/main/clear.c b/src/mesa/main/clear.c index b5e22e3..eb283d9 100644 --- a/src/mesa/main/clear.c +++ b/src/mesa/main/clear.c @@ -679,3 +679,20 @@ _mesa_ClearBufferfi(GLenum buffer, GLint drawbuffer, ctx->Stencil.Clear = clearStencilSave; } } + +/** + * The ClearBuffer framework is so complicated and so riddled with the + * assumption that the framebuffer is bound that, for now, we will just fake + * direct state access clearing for the user. + */ +void GLAPIENTRY +_mesa_ClearNamedFramebufferfi(GLuint framebuffer, GLenum buffer, + GLfloat depth, GLint stencil) +{ + GLint oldfb; + + _mesa_GetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &oldfb); + _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer); + _mesa_ClearBufferfi(buffer, 0, depth, stencil); + _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, (GLuint) oldfb); +} diff --git a/src/mesa/main/clear.h b/src/mesa/main/clear.h index 582159f..c298506 100644 --- a/src/mesa/main/clear.h +++ b/src/mesa/main/clear.h @@ -73,4 +73,8 @@ extern void GLAPIENTRY _mesa_ClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +extern void GLAPIENTRY +_mesa_ClearNamedFramebufferfi(GLuint framebuffer, GLenum buffer, + GLfloat depth, GLint stencil); + #endif diff --git a/src/mesa/main/tests/dispatch_sanity.cpp b/src/mesa/main/tests/dispatch_sanity.cpp index d5a3773..91989ee 100644 --- a/src/mesa/main/tests/dispatch_sanity.cpp +++ b/src/mesa/main/tests/dispatch_sanity.cpp @@ -979,6 +979,7 @@ const struct function gl_core_functions_possible[] = { { "glClearNamedFramebufferiv", 45, -1 }, { "glClearNamedFramebufferuiv", 45, -1 }, { "glClearNamedFramebufferfv", 45, -1 }, + { "glClearNamedFramebufferfi", 45, -1 }, { "glBlitNamedFramebuffer", 45, -1 }, { "glCheckNamedFramebufferStatus", 45, -1 }, { "glGetNamedFramebufferAttachmentParameteriv", 45, -1 }, -- 2.1.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev