Previously, we used _mesa_update_state to update the currently bound framebuffers prior to performing a blit. Now that _mesa_blit_framebuffer uses arbitrary framebuffers, _mesa_update_state is not specific enough. --- src/mesa/main/blit.c | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-)
diff --git a/src/mesa/main/blit.c b/src/mesa/main/blit.c index e03b5dc..1569004 100644 --- a/src/mesa/main/blit.c +++ b/src/mesa/main/blit.c @@ -33,6 +33,7 @@ #include "enums.h" #include "blit.h" #include "fbobject.h" +#include "framebuffer.h" #include "glformats.h" #include "mtypes.h" #include "state.h" @@ -161,9 +162,11 @@ _mesa_blit_framebuffer(struct gl_context *ctx, FLUSH_VERTICES(ctx, 0); - if (ctx->NewState) { - _mesa_update_state(ctx); - } + /* Update completeness status of readFb and drawFb. */ + _mesa_update_framebuffer(ctx, readFb, drawFb); + + /* Make sure drawFb has an initialized bounding box. */ + _mesa_update_draw_buffer_bounds(ctx, drawFb); if (!readFb || !drawFb) { /* This will normally never happen but someday we may want to -- 2.1.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev