On 27 February 2015 at 08:06, Kenneth Graunke <kenn...@whitecape.org> wrote:
> We used to loop over all color attachments, and emit FB writes for each
> one, even if the shader didn't write to a corresponding output variable.
> Those color attachments would be filled with garbage (undefined values).
>
> Football Manager binds a framebuffer with 4 color attachments, but draws
> to it using a shader that only writes to gl_FragData[0..2].  This meant
> that color attachment 3 would be filled with garbage, resulting in
> rendering artifacts.  Now we skip writing to it, fixing rendering.
>
> Writes to gl_FragColor initialize outputs[0..nr_color_regions-1] to
> GRFs, while writes to gl_FragData[i] initialize outputs[i].
>
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=86747
> Signed-off-by: Kenneth Graunke <kenn...@whitecape.org>
> Cc: mesa-sta...@lists.freedesktop.org
Hi Ken,

This commit does not seems to have not landed in master. Did it fall
through the cracks ?

Cheers,
Emil
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