On 03/11/2015 12:01 PM, Kenneth Graunke wrote:
> On Wednesday, March 11, 2015 10:29:02 AM Ian Romanick wrote:
>> On 03/09/2015 01:58 AM, Kenneth Graunke wrote:
>>> We can't safely call nir_optimize() with register present, since several
>>> passes called in the loop can't handle registers, and will fail asserts.
>>
>> Doesn't that mean this patch should go before patch 2?
> 
> Probably.  I only provoked the bug by using this code path for vertex
> shaders, which aren't enabled until the end of the series.
> 
> It may be possible to provoke it via fragment shaders (and piglit simply
> doesn't), but if so, it would have already been broken - we already have
> one nir_optimize() before lower_to_registers.

Okay... I'm not worried about it either then.

> So I don't feel too strongly about it.


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