On Wed, Mar 11, 2015 at 1:44 PM, Ian Romanick <i...@freedesktop.org> wrote: > From: Ian Romanick <ian.d.roman...@intel.com> > > At the very least, unreal4/sun-temple/102.shader_test uses this pattern > for a signed integer result. However, that shader did not hit the > optimization in the first place because it uses !gl_FronFacing. I > changed the shader to use remove the logical-not and reverse the other > operands. I verified that incorrect code is generated before this > change and correct code is generated after.
At one point I did have a patch that handled !gl_FrontFacing ? ... but I think it got lost. 4-5 are Reviewed-by: Matt Turner <matts...@gmail.com> _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev