On 03/11/2015 10:44 PM, Ian Romanick wrote:
From: Ian Romanick <ian.d.roman...@intel.com>
The ir_unop_any problem was discovered by some later optimization passes
that generate ir_triop_csel. I was also able to reproduce it by
modifying the gl-2.0-vertexattribpointer vertex shader to generate its
result using
color = mix(vec4(0, 1, 0, 0),
vec4(1, 0, 0, 0),
bvec4(any(greaterThan(diff, vec4(tolerance)))));
instead of an if-statement. This also required using #version 130 and
MESA_GLSL_VERSION_OVERRIDE=130.
I have not nominated this for stable releases because I don't think
there's any way to trigger the problem without GLSL 1.30 or
optimizations that don't exist in stable.
Signed-off-by: Ian Romanick <ian.d.roman...@intel.com>
Patch 1 is
Reviewed-by: Abdiel Janulgue <abdiel.janul...@linux.intel.com>
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