Because of the way that NIR does conditionals, we get them in any old SSA value. The actual boolean value used in the select or if is x != 0. Previously, we handled this by emitting a mov.nz to move the value to the flag register. However, this almost always adds at least one if not two instructions because we have to go through the VGRF when we could be comparing directly to the flag and then using the flag.
With this commit, we simply re-emit the instruction that produces the value when we can. By doing so, we can use the flag directly and we trust in CSE to clean up for us if it can. Shader-db results: total instructions in shared programs: 4164120 -> 4110511 (-1.29%) instructions in affected programs: 2397042 -> 2343433 (-2.24%) helped: 13167 HURT: 31 GAINED: 4 LOST: 4 --- src/mesa/drivers/dri/i965/brw_fs_nir.cpp | 87 ++++++++++++++++++++++++++++++-- 1 file changed, 84 insertions(+), 3 deletions(-) diff --git a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp index 492767b..4ff1b4d 100644 --- a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp +++ b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp @@ -1283,12 +1283,93 @@ fs_visitor::get_nir_src(nir_src src, brw_reg_type type) } } +static nir_alu_instr * +get_bool_alu_parent_instr(nir_src src) +{ + nir_instr *parent_instr = src.is_ssa ? src.ssa->parent_instr : + src.reg.reg->parent_instr; + if (!parent_instr || parent_instr->type != nir_instr_type_alu) + return NULL; + + nir_alu_instr *alu = nir_instr_as_alu(parent_instr); + + /* Instead of trying to algorithmically determine what instructions can + * or cannot be reconstructed to make a boolean, we give and explicit + * list for now. This has three primary benifits. 1) It's simple. + * 2) It's not liable to hit strange edge-cases that don't have piglit + * tests. 3) All of these instructions we *know* get emitted in a + * single instruction so we won't hurt too much by re-emitting them. + */ + switch (alu->op) { + case nir_op_flt: + case nir_op_ilt: + case nir_op_ult: + case nir_op_fge: + case nir_op_ige: + case nir_op_uge: + case nir_op_feq: + case nir_op_ieq: + case nir_op_fne: + case nir_op_ine: + case nir_op_inot: + case nir_op_ixor: + case nir_op_ior: + case nir_op_iand: + case nir_op_f2b: + case nir_op_i2b: + break; + default: + return NULL; + } + + /* Now we need to check that all of the sources are at least psudo-ssa. + * If one of them was involved in a phi node then we can't be sure that + * just re-creating the value will work. + */ + for (unsigned i = 0; i < nir_op_infos[alu->op].num_inputs; i++) + if (!alu->src[i].src.is_ssa && + alu->src[i].src.reg.reg->parent_instr == NULL) + return NULL; + + switch (nir_op_infos[alu->op].output_type) { + case nir_type_int: + case nir_type_unsigned: + case nir_type_bool: + return alu; + + case nir_type_float: + default: + /* We can't treat a float-destination instruction as if it were a + * bool. Doing so would require messing with the types which might + * be bad and could even hang the GPU. + */ + return NULL; + } +} + void fs_visitor::get_nir_src_as_flag(nir_src src, unsigned comp) { - fs_reg cond_src = get_nir_src(src, BRW_REGISTER_TYPE_UD); - fs_inst *inst = emit(MOV(reg_null_d, offset(cond_src, comp))); - inst->conditional_mod = BRW_CONDITIONAL_NZ; + nir_alu_instr *bool_alu = get_bool_alu_parent_instr(src); + + if (bool_alu) { + /* If it's an ALU instruction, we're *probably* better off just + * re-emitting it with a conditional mod than actually saving off the + * value and copying it to the flag register. + */ + assert(bool_alu->dest.write_mask == 1); + nir_emit_alu(bool_alu); + fs_inst *alu_inst = (fs_inst *) this->instructions.get_tail(); + alu_inst->dst = retype(reg_null_d, alu_inst->dst.type); + + if (alu_inst->conditional_mod == BRW_CONDITIONAL_NONE) + alu_inst->conditional_mod = BRW_CONDITIONAL_NZ; + } else { + /* The tried-and-true solution */ + fs_reg cond_src = get_nir_src(src, BRW_REGISTER_TYPE_UD); + fs_inst *inst = emit(MOV(reg_null_d, offset(cond_src, comp))); + inst->conditional_mod = BRW_CONDITIONAL_NZ; + } } fs_reg -- 2.3.2 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev