Signed-off-by: Timothy Arceri <t_arc...@yahoo.com.au> --- src/glsl/ast_to_hir.cpp | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-)
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp index d387b2e..36f3eb7 100644 --- a/src/glsl/ast_to_hir.cpp +++ b/src/glsl/ast_to_hir.cpp @@ -3584,9 +3584,7 @@ ast_declarator_list::hir(exec_list *instructions, * vectors. Vertex shader inputs cannot be arrays or * structures." */ - const glsl_type *check_type = var->type; - while (check_type->is_array()) - check_type = check_type->element_type(); + const glsl_type *check_type = var->type->without_array(); switch (check_type->base_type) { case GLSL_TYPE_FLOAT: -- 2.1.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev