On Fri, Mar 20, 2015 at 7:11 AM, Francisco Jerez <curroje...@riseup.net> wrote:
> This seemed to be trying to deduce the number of uniform vector
> components from the parameter swizzle, but the algorithm would always
> give 4 as result.  Instead grab the correct number of components from
> the GLSL type.
> ---

Functionally, what does this affect? Are we now packing uniforms more
efficiently or something?
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