On Mon, Mar 23, 2015 at 8:13 PM, Jason Ekstrand <ja...@jlekstrand.net> wrote:
> There is one notable place where this hurts us.  There are three shaders in
> Kerbal Space Program that now spill.  However, this does not seem to be the
> fault of NIR.  See patch 8 for more details.

I've got an optimization that brings them (#610 and #622) back to
their original instruction count, so I don't think it's a serious
issue regardless.
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