CF_END could end up emitted in the middle of a shader on cayman
when there was a loop at the very end.

Fixes glsl-1.50-geometry-end-primitive and
ext_transform_feedback-geometry-shaders-basic piglit tests.

Signed-off-by: Glenn Kennard <glenn.kenn...@gmail.com>
---
Bug exposed by [PATCH] r600g/sb: Enable SB for geometry shaders

 src/gallium/drivers/r600/sb/sb_bc_finalize.cpp | 8 ++++++++
 1 file changed, 8 insertions(+)

diff --git a/src/gallium/drivers/r600/sb/sb_bc_finalize.cpp 
b/src/gallium/drivers/r600/sb/sb_bc_finalize.cpp
index 8d0be06..08b7d77 100644
--- a/src/gallium/drivers/r600/sb/sb_bc_finalize.cpp
+++ b/src/gallium/drivers/r600/sb/sb_bc_finalize.cpp
@@ -127,6 +127,14 @@ void bc_finalizer::finalize_loop(region_node* r) {
        cf_node *loop_start = sh.create_cf(CF_OP_LOOP_START_DX10);
        cf_node *loop_end = sh.create_cf(CF_OP_LOOP_END);
 
+       // Update last_cf, but don't overwrite it if it's outside the current 
loop nest since
+       // it may point to a cf that is later in program order.
+       // The single parent level check is sufficient since finalize_loop() is 
processed in
+       // reverse order from innermost to outermost loop nest level.
+       if (!last_cf || last_cf->get_parent_region() == r) {
+               last_cf = loop_end;
+       }
+
        loop_start->jump_after(loop_end);
        loop_end->jump_after(loop_start);
 
-- 
1.9.1

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