Kenneth Graunke <kenn...@whitecape.org> writes:

> Mostly a proof of concept that it works; we free the memory shortly
> afterwards anyway, so it's kind of dumb to do this.
>
> The plan is to instead build nir_shaders at link time, rather than when
> compiling each shader specialization, and delete the GLSL IR.

This sounds really interesting -- it might make sense for me, too, if I
had a good way to clone the NIR for doing shader specialization.

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