On 03/31/2015 12:37 AM, mathias.froehl...@gmx.net wrote:
From: Mathias Froehlich <mathias.froehl...@gmx.net>

This is the only real user of _WindowMap which has the depth
buffer scaling multiplied in. Maintain the _WindowMap of the
one and only viewport inside TNLcontext.

Signed-off-by: Mathias Froehlich <mathias.froehl...@web.de>
---
  src/mesa/swrast_setup/ss_context.c |  5 +++--
  src/mesa/tnl/t_context.c           | 12 ++++++++++++
  src/mesa/tnl/t_context.h           |  1 +
  src/mesa/tnl/t_rasterpos.c         | 13 ++++++-------
  4 files changed, 22 insertions(+), 9 deletions(-)

diff --git a/src/mesa/swrast_setup/ss_context.c 
b/src/mesa/swrast_setup/ss_context.c
index 0b3b9e4..0b648b3 100644
--- a/src/mesa/swrast_setup/ss_context.c
+++ b/src/mesa/swrast_setup/ss_context.c
@@ -167,7 +167,7 @@ setup_vertex_format(struct gl_context *ctx)
           EMIT_ATTR( _TNL_ATTRIB_POINTSIZE, EMIT_1F, pointSize );

        _tnl_install_attrs( ctx, map, e,
-                          ctx->ViewportArray[0]._WindowMap.m,
+                          tnl->_WindowMap.m,
                            sizeof(SWvertex) );

        swsetup->last_index_bitset = index_bitset;
@@ -265,7 +265,8 @@ _swsetup_Wakeup( struct gl_context *ctx )
  void
  _swsetup_Translate( struct gl_context *ctx, const void *vertex, SWvertex 
*dest )
  {
-   const GLfloat *m = ctx->ViewportArray[0]._WindowMap.m;
+   TNLcontext *tnl = TNL_CONTEXT(ctx);
+   const GLfloat *m = tnl->_WindowMap.m;
     GLfloat tmp[4];
     GLuint i;

diff --git a/src/mesa/tnl/t_context.c b/src/mesa/tnl/t_context.c
index bc705d7..5b9dd54 100644
--- a/src/mesa/tnl/t_context.c
+++ b/src/mesa/tnl/t_context.c
@@ -35,6 +35,7 @@
  #include "math/m_translate.h"
  #include "math/m_xform.h"
  #include "main/state.h"
+#include "main/viewport.h"

  #include "tnl.h"
  #include "t_context.h"
@@ -69,6 +70,8 @@ _tnl_CreateContext( struct gl_context *ctx )
        _tnl_install_pipeline( ctx, _tnl_default_pipeline );
     }

+   _math_matrix_ctr(&tnl->_WindowMap);
+
     tnl->NeedNdcCoords = GL_TRUE;
     tnl->AllowVertexFog = GL_TRUE;
     tnl->AllowPixelFog = GL_TRUE;
@@ -108,6 +111,8 @@ _tnl_DestroyContext( struct gl_context *ctx )
     struct tnl_shine_tab *s, *tmps;
     TNLcontext *tnl = TNL_CONTEXT(ctx);

+   _math_matrix_dtr(&tnl->_WindowMap);
+
     /* Free lighting shininess exponentiation table */
     foreach_s( s, tmps, tnl->_ShineTabList ) {
        free( s );
@@ -182,6 +187,13 @@ _tnl_InvalidateState( struct gl_context *ctx, GLuint 
new_state )
           }
        }
     }
+
+   if (new_state & (_NEW_VIEWPORT | _NEW_BUFFERS)) {
+      double scale[3], translate[3];
+      _mesa_get_viewport_xform(ctx, 0, scale, translate);
+      _math_matrix_viewport(&tnl->_WindowMap, scale, translate,
+                            ctx->DrawBuffer->_DepthMaxF);
+   }
  }


diff --git a/src/mesa/tnl/t_context.h b/src/mesa/tnl/t_context.h
index e89a7f8..e7adb5f 100644
--- a/src/mesa/tnl/t_context.h
+++ b/src/mesa/tnl/t_context.h
@@ -514,6 +514,7 @@ typedef struct
     /* Clipspace/ndc/window vertex managment:
      */
     struct tnl_clipspace clipspace;
+   GLmatrix _WindowMap;

     /* Probably need a better configuration mechanism:
      */
diff --git a/src/mesa/tnl/t_rasterpos.c b/src/mesa/tnl/t_rasterpos.c
index 9ecf947..9bdaee8 100644
--- a/src/mesa/tnl/t_rasterpos.c
+++ b/src/mesa/tnl/t_rasterpos.c
@@ -31,6 +31,7 @@
  #include "main/macros.h"
  #include "util/simple_list.h"
  #include "main/mtypes.h"
+#include "main/viewport.h"

  #include "math/m_matrix.h"
  #include "tnl/tnl.h"
@@ -378,6 +379,7 @@ _tnl_RasterPos(struct gl_context *ctx, const GLfloat 
vObj[4])
        GLfloat eye[4], clip[4], ndc[3], d;
        GLfloat *norm, eyenorm[3];
        GLfloat *objnorm = ctx->Current.Attrib[VERT_ATTRIB_NORMAL];
+      double scale[3], translate[3];

        /* apply modelview matrix:  eye = MV * obj */
        TRANSFORM_POINT( eye, ctx->ModelviewMatrixStack.Top->m, vObj );
@@ -410,13 +412,10 @@ _tnl_RasterPos(struct gl_context *ctx, const GLfloat 
vObj[4])
        ndc[1] = clip[1] * d;
        ndc[2] = clip[2] * d;
        /* wincoord = viewport_mapping(ndc) */
-      ctx->Current.RasterPos[0] = (ndc[0] * 
ctx->ViewportArray[0]._WindowMap.m[MAT_SX]
-                                   + 
ctx->ViewportArray[0]._WindowMap.m[MAT_TX]);
-      ctx->Current.RasterPos[1] = (ndc[1] * 
ctx->ViewportArray[0]._WindowMap.m[MAT_SY]
-                                   + 
ctx->ViewportArray[0]._WindowMap.m[MAT_TY]);
-      ctx->Current.RasterPos[2] = (ndc[2] * 
ctx->ViewportArray[0]._WindowMap.m[MAT_SZ]
-                                   + 
ctx->ViewportArray[0]._WindowMap.m[MAT_TZ])
-                                  / ctx->DrawBuffer->_DepthMaxF;
+      _mesa_get_viewport_xform(ctx, 0, scale, translate);
+      ctx->Current.RasterPos[0] = (ndc[0] * scale[0] + translate[0]);
+      ctx->Current.RasterPos[1] = (ndc[1] * scale[1] + translate[1]);
+      ctx->Current.RasterPos[2] = (ndc[2] * scale[2] + translate[2]);

The parens on those lines aren't needed.


        ctx->Current.RasterPos[3] = clip[3];

        if (ctx->Transform.DepthClamp) {


Nice clean-up!

For the series, Reviewed-by: Brian Paul <bri...@vmware.com>

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