Commit 18004c3 introduced more restrictive validation to linker between inputs and outputs. This patch skips the additional check for programs that utilize GL_ARB_separate_shader_objects, there inputs and outputs might not make exact match during linking but only when constructing the final pipeline.
This made some of the GL_ARB_program_interface_query tests shaders fail to link, these tests can be used to verify the change. Signed-off-by: Tapani Pälli <tapani.pa...@intel.com> --- src/glsl/link_varyings.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/glsl/link_varyings.cpp b/src/glsl/link_varyings.cpp index d6fb1ea..605748a 100644 --- a/src/glsl/link_varyings.cpp +++ b/src/glsl/link_varyings.cpp @@ -270,7 +270,7 @@ cross_validate_outputs_to_inputs(struct gl_shader_program *prog, */ assert(!input->data.assigned); if (input->data.used && !input->get_interface_type() && - !input->data.explicit_location) + !input->data.explicit_location && !prog->SeparateShader) linker_error(prog, "%s shader input `%s' " "has no matching output in the previous stage\n", -- 2.1.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev