On Mon, Apr 06, 2015 at 11:37:08AM -0700, Ian Romanick wrote: > On 04/06/2015 08:33 AM, Pohjolainen, Topi wrote: > > On Sun, Apr 05, 2015 at 08:22:13PM +0300, Pohjolainen, Topi wrote: > >> On Sun, Apr 05, 2015 at 08:06:50PM +0300, Pohjolainen, Topi wrote: > >>> On Sun, Apr 05, 2015 at 08:46:16AM -0400, Ilia Mirkin wrote: > >>>> While this change is correct, the Intel guys will yell at you, because > >>>> they're somehow misusing this in meta for Broadwell, s.t. this will > >>>> cause crashes when blitting stencil. IMHO that's a problem that should > >>>> be fixed in their driver and this can go on, but... it's also not my > >>>> driver that's crashing -- they might feel differently :) > >>> > >>> As far as I can tell we only do: > >>> > >>> _mesa_TexParameteri(target, GL_DEPTH_STENCIL_TEXTURE_MODE, > >>> GL_STENCIL_INDEX); > >>> > >>> which suppose to be the right thing to do - we select the stencil to be > >>> sampled instead of depth. And this won't hit the path below. I made the > >>> change locally and I'm now running piglit on broadwell. > >>> > >>> I noticed that _mesa_base_tex_format() is in turn used in > >>> > >>> src/mesa/drivers/common/meta_blit.c > >>> > >>> but we shouldn't go there with intel driver ever. On hardware older than > >>> broadwell we don't use meta and the one used on broadwell and newer > >>> is found in: > >>> > >>> src/mesa/drivers/dri/i965/brw_meta_stencil_blit.c > >>> > >>> But lets see what piglit says. > >> > >> Right you are. This is more subtle, we will hit it when we actually create > >> a temporary texture out of the given read renderbuffer. It seems that this > >> was hit first time when formats where adjusted and then Jason added the > >> conditional using ARB_stencil_texturing (which is not right either). > >> > >> Really sorry that this is hindering your work now. I'll try to take a look > >> at this tomorrow. > > > > So far I can't come up with other things than pure hacks. I'll explain > > a little what happens in the "intel stencil meta blit". Like I said, the > > driver creates a temporary texture out of the stencil attachment: > > > > const struct gl_renderbuffer_attachment *att = > > &ctx->ReadBuffer->Attachment[BUFFER_STENCIL]; > > struct gl_renderbuffer *rb = att->Renderbuffer; > > struct gl_texture_object *tex_obj; > > > > ... > > if (!_mesa_meta_bind_rb_as_tex_image(ctx, rb, &blit->tempTex, > > &tex_obj, > > target)) { > > > > > > This gets wound back to the driver, a call to > > intel_bind_renderbuffer_tex_image() which in turn calls the core again. > > > > _mesa_init_teximage_fields(ctx, image, > > rb->Width, rb->Height, 1, > > 0, rb->InternalFormat, rb->Format); > > > > Here "rb->InternalFormat" is GL_STENCIL_INDEX that won't be accepted by > > _mesa_base_tex_format() anymore without ARB_texture_stencil8. As most of > > the texture image setting up logic takes place in the core, the boolean > > state > > flag (brw_context::meta_in_progress) we have in intel driver is not much > > help. It looks that we would need additional driver driven overriding. > > But I don't like that at all. > > On the platforms that use this path, don't we fake DEPTH_STENCIL > textures by having separate depth and stencil surfaces? The implication > being that all of the mechanism that does stencil texturing from > DEPTH_STENCIL surfaces is the same as we would need to texture from > STENCIL_INDEX8 surfaces. > > Wouldn't it be easier to just enable ARB_texture_stencil8 on those > platforms?
I'm sure you would know better than me :) _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev