Le 20/04/2015 07:08, Axel Davy a écrit :
Le 20/04/2015 03:58, Michel Dänzer a écrit :
On 19.04.2015 06:17, Axel Davy wrote:
v3: put the xcb_connection in dri3_screen, instead of dri3_context
What's the rationale for that? Couldn't that result in the same
xcb_connection being used in several threads again (for several GLX
contexts using the same screen)?
One way is to have one xcb_connection to listen to present events,
which can be in dri3_screen, while we could have a second
xcb_connection in dri3_context, that would be used to send the present
requests.
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The GLX spec seems to allow having several threads rendering to the same
drawable, and suggests only one thread does the glxSwapBuffers call.
Thus I think I have to do similar to what is done in gallium nine that is:
. A mutex to prevent the drawable structure fields related to Present
. A system with mutexes to make only one thread dispatch present events
at a time
. One connection to dispatch the present events, the other one for
sending them. (That way you can send while one thread is waiting to
dispatch).
Axel
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