https://bugs.freedesktop.org/show_bug.cgi?id=90130
Bug ID: 90130 Summary: gl_PrimitiveId seems to reset at 340 Product: Mesa Version: 10.5 Hardware: x86-64 (AMD64) OS: Linux (All) Status: NEW Severity: critical Priority: medium Component: Mesa core Assignee: mesa-dev@lists.freedesktop.org Reporter: kennethmorrismar...@gmail.com QA Contact: mesa-dev@lists.freedesktop.org Using gl_PrimitiveId with mesa 10.5.3 on Linux (running in a Virtualbox VM on windows) I am seeing glPrimitiveId increment up to 339 and then it resets back to zero and starts incrementing again. Yeh, 0-339, that's funky. This is the source of many of the failures on the following dashboard https://open.cdash.org/viewTest.php?onlyfailed&buildid=3781713 as the mapping of cells to colors is based on gl_PrimitiveId and it seems to be restarting after 339. My code (a VTK branch) has a vertex shader and fragment shader with no geometry shader. I am requesting and getting a 3.2 core context. The same codebase on Windows using nvidia or intel drivers (non mesa) is working. Any help appreciated. If there is additional information etc that would be helpful just let me know and I can try to dig it up. -- You are receiving this mail because: You are the QA Contact for the bug. You are the assignee for the bug.
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