Patches 1,3,4,5 (and 2 with the changes mentioned); Reviewed-by: Tapani Pälli <tapani.pa...@intel.com>
(I'll continue on this a bit later.) On 04/24/2015 04:42 AM, Dave Airlie wrote:
From: Chris Forbes <chr...@ijw.co.nz> Signed-off-by: Chris Forbes <chr...@ijw.co.nz> --- src/glsl/glcpp/glcpp-parse.y | 3 +++ src/glsl/glsl_parser_extras.cpp | 1 + src/glsl/glsl_parser_extras.h | 2 ++ src/glsl/standalone_scaffolding.cpp | 1 + 4 files changed, 7 insertions(+) diff --git a/src/glsl/glcpp/glcpp-parse.y b/src/glsl/glcpp/glcpp-parse.y index c2f5223..c548ed2 100644 --- a/src/glsl/glcpp/glcpp-parse.y +++ b/src/glsl/glcpp/glcpp-parse.y @@ -2480,6 +2480,9 @@ _glcpp_parser_handle_version_declaration(glcpp_parser_t *parser, intmax_t versio if (extensions->ARB_shader_precision) add_builtin_define(parser, "GL_ARB_shader_precision", 1); + + if (extensions->ARB_shader_subroutine) + add_builtin_define(parser, "GL_ARB_shader_subroutine", 1); } } diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp index 0aa3c54..237c2ad 100644 --- a/src/glsl/glsl_parser_extras.cpp +++ b/src/glsl/glsl_parser_extras.cpp @@ -555,6 +555,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = { EXT(ARB_shader_image_load_store, true, false, ARB_shader_image_load_store), EXT(ARB_shader_precision, true, false, ARB_shader_precision), EXT(ARB_shader_stencil_export, true, false, ARB_shader_stencil_export), + EXT(ARB_shader_subroutine, true, false, ARB_shader_subroutine), EXT(ARB_shader_texture_lod, true, false, ARB_shader_texture_lod), EXT(ARB_shading_language_420pack, true, false, ARB_shading_language_420pack), EXT(ARB_shading_language_packing, true, false, ARB_shading_language_packing), diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h index dae7864..1d3da44 100644 --- a/src/glsl/glsl_parser_extras.h +++ b/src/glsl/glsl_parser_extras.h @@ -438,6 +438,8 @@ struct _mesa_glsl_parse_state { bool ARB_shader_precision_warn; bool ARB_shader_stencil_export_enable; bool ARB_shader_stencil_export_warn; + bool ARB_shader_subroutine_enable; + bool ARB_shader_subroutine_warn; bool ARB_shader_texture_lod_enable; bool ARB_shader_texture_lod_warn; bool ARB_shading_language_420pack_enable; diff --git a/src/glsl/standalone_scaffolding.cpp b/src/glsl/standalone_scaffolding.cpp index a109c4e..62c2ff5 100644 --- a/src/glsl/standalone_scaffolding.cpp +++ b/src/glsl/standalone_scaffolding.cpp @@ -132,6 +132,7 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api) ctx->Extensions.ARB_sample_shading = true; ctx->Extensions.ARB_shader_bit_encoding = true; ctx->Extensions.ARB_shader_stencil_export = true; + ctx->Extensions.ARB_shader_subroutine = true; ctx->Extensions.ARB_shader_texture_lod = true; ctx->Extensions.ARB_shading_language_420pack = true; ctx->Extensions.ARB_shading_language_packing = true;
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