This makes INTEL_DEBUG=perf report shader recompiles due to CMS vs.
UMS/IMS differences and Sandybridge textureGather workarounds.

Previously, we just flagged them as "Something else".

Signed-off-by: Kenneth Graunke <kenn...@whitecape.org>
---
 src/mesa/drivers/dri/i965/brw_wm.c | 8 ++++++++
 1 file changed, 8 insertions(+)

diff --git a/src/mesa/drivers/dri/i965/brw_wm.c 
b/src/mesa/drivers/dri/i965/brw_wm.c
index 959f346..45a03bb 100644
--- a/src/mesa/drivers/dri/i965/brw_wm.c
+++ b/src/mesa/drivers/dri/i965/brw_wm.c
@@ -266,6 +266,14 @@ brw_debug_recompile_sampler_key(struct brw_context *brw,
                       old_key->gl_clamp_mask[2], key->gl_clamp_mask[2]);
    found |= key_debug(brw, "gather channel quirk on any texture unit",
                       old_key->gather_channel_quirk_mask, 
key->gather_channel_quirk_mask);
+   found |= key_debug(brw, "compressed multisample layout",
+                      old_key->compressed_multisample_layout_mask,
+                      key->compressed_multisample_layout_mask);
+
+   for (unsigned int i = 0; i < MAX_SAMPLERS; i++) {
+      found |= key_debug(brw, "textureGather workarounds",
+                         old_key->gen6_gather_wa[i], key->gen6_gather_wa[i]);
+   }
 
    return found;
 }
-- 
2.3.5

_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to