From: Noone <no...@mailinator.com>

For GL_TEXTURE_1D_ARRAY targets we store the depth of the array
in the Height field and leave Depth=1 in the underlying texture
object. When we call intel_miptree_copy_teximage in the process
of re-creating a miptree (possibily because the number of miplevels
has changed) we didn't account for this, so we where only copying
texture images for the first slice.

Reviewed-by: Jason Ekstrand <jason.ekstr...@intel.com>
---
 src/mesa/drivers/dri/i965/intel_mipmap_tree.c | 7 ++++++-
 1 file changed, 6 insertions(+), 1 deletion(-)

diff --git a/src/mesa/drivers/dri/i965/intel_mipmap_tree.c 
b/src/mesa/drivers/dri/i965/intel_mipmap_tree.c
index 26e137d..11f1876 100644
--- a/src/mesa/drivers/dri/i965/intel_mipmap_tree.c
+++ b/src/mesa/drivers/dri/i965/intel_mipmap_tree.c
@@ -1249,7 +1249,12 @@ intel_miptree_copy_teximage(struct brw_context *brw,
       intel_texture_object(intelImage->base.Base.TexObject);
    int level = intelImage->base.Base.Level;
    int face = intelImage->base.Base.Face;
-   GLuint depth = intelImage->base.Base.Depth;
+
+   GLuint depth;
+   if (intel_obj->base.Target == GL_TEXTURE_1D_ARRAY)
+      depth = intelImage->base.Base.Height;
+   else
+      depth = intelImage->base.Base.Depth;
 
    if (!invalidate) {
       for (int slice = 0; slice < depth; slice++) {
-- 
1.9.1

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