On 25/04/2015 22:53, Ilia Mirkin wrote :
On Fri, Apr 24, 2015 at 4:11 PM, Axel Davy <axel.d...@ens.fr> wrote:
+    if (damaged) {
+        box = *damaged;
+        box.z = This->layer;
+        box.depth = 1;
+    } else {
+        box.x = 0;
+        box.y = 0;
+        box.z = This->layer;
+        box.width = This->desc.Width;
+        box.height = This->desc.Height;
+        box.depth = 1;
+    }
Might I suggest

if (damaged)
   box = *damaged;
else
   u_box_2d(0, 0, This->desc.Width, This->desc.Height, &box);
box.z = This->layer;
box.depth = 1;

I have no strong opinion on that, but I get the impression the version without u_box_2d is clearer for the reader, as we see exactly which/how the fields are set.

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