Hi, One comment on the code, or rather a request to the reviewer of the code. The icky part of checking this patch is correct is checking that the remaining instances of gl_framebuffer::Width, Height, MaxNumLayers and Visaul.samples are "correct". I believe I "got 'em all", of those that should be changed and those changed should be changed, but the part of checking if the remaining unchanged bits is not seen from the raw diff. Also, the exchange I had with Topi previously, what I was really after was just this, to make sure this gets checked and I got terribly, embarrassingly sidetracked by to split and include or not include work for a particular Gen4/5 atom only atom. My sincere apologies for all the traffic and me making, by my actions, the community and development process worse.
-Kevin _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev