This patch (or separate) could also change the keyword line in glsl_lexer.ll:412.
On 04/30/2015 02:26 AM, Ian Romanick wrote:
From: Ian Romanick <ian.d.roman...@intel.com> Signed-off-by: Ian Romanick <ian.d.roman...@intel.com> --- src/glsl/builtin_variables.cpp | 35 +++++++++++++++++++++++++++++++---- src/glsl/glsl_parser_extras.cpp | 10 ++++++++++ src/glsl/glsl_parser_extras.h | 12 +++++++++++- 3 files changed, 52 insertions(+), 5 deletions(-) diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp index 9d0b272..6806aa1 100644 --- a/src/glsl/builtin_variables.cpp +++ b/src/glsl/builtin_variables.cpp @@ -656,16 +656,43 @@ builtin_variable_generator::generate_constants() if (state->has_atomic_counters()) { add_const("gl_MaxVertexAtomicCounters", state->Const.MaxVertexAtomicCounters); - add_const("gl_MaxGeometryAtomicCounters", - state->Const.MaxGeometryAtomicCounters); add_const("gl_MaxFragmentAtomicCounters", state->Const.MaxFragmentAtomicCounters); add_const("gl_MaxCombinedAtomicCounters", state->Const.MaxCombinedAtomicCounters); add_const("gl_MaxAtomicCounterBindings", state->Const.MaxAtomicBufferBindings); - add_const("gl_MaxTessControlAtomicCounters", 0); - add_const("gl_MaxTessEvaluationAtomicCounters", 0); + + /* When Mesa adds support for GL_OES_geometry_shader and + * GL_OES_tessellation_shader, this will need to change. + */ + if (!state->es_shader) { + add_const("gl_MaxGeometryAtomicCounters", + state->Const.MaxGeometryAtomicCounters); + add_const("gl_MaxTessControlAtomicCounters", 0); + add_const("gl_MaxTessEvaluationAtomicCounters", 0); + } + } + + if (state->is_version(420, 310)) { + add_const("gl_MaxVertexAtomicCounterBuffers", + state->Const.MaxVertexAtomicCounterBuffers); + add_const("gl_MaxFragmentAtomicCounterBuffers", + state->Const.MaxFragmentAtomicCounterBuffers); + add_const("gl_MaxCombinedAtomicCounterBuffers", + state->Const.MaxCombinedAtomicCounterBuffers); + add_const("gl_MaxAtomicCounterBufferSize", + state->Const.MaxAtomicCounterBufferSize); + + /* When Mesa adds support for GL_OES_geometry_shader and + * GL_OES_tessellation_shader, this will need to change. + */ + if (!state->es_shader) { + add_const("gl_MaxGeometryAtomicCounterBuffers", + state->Const.MaxGeometryAtomicCounterBuffers); + add_const("gl_MaxTessControlAtomicCounterBuffers", 0); + add_const("gl_MaxTessEvaluationAtomicCounterBuffers", 0); + } } if (state->is_version(430, 0) || state->ARB_compute_shader_enable) { diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp index 91f225e..59e1d6e 100644 --- a/src/glsl/glsl_parser_extras.cpp +++ b/src/glsl/glsl_parser_extras.cpp @@ -117,6 +117,16 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx, this->Const.MaxFragmentAtomicCounters = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters; this->Const.MaxCombinedAtomicCounters = ctx->Const.MaxCombinedAtomicCounters; this->Const.MaxAtomicBufferBindings = ctx->Const.MaxAtomicBufferBindings; + this->Const.MaxVertexAtomicCounterBuffers = + ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicBuffers; + this->Const.MaxGeometryAtomicCounterBuffers = + ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers; + this->Const.MaxFragmentAtomicCounterBuffers = + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers; + this->Const.MaxCombinedAtomicCounterBuffers = + ctx->Const.MaxCombinedAtomicBuffers; + this->Const.MaxAtomicCounterBufferSize = + ctx->Const.MaxAtomicBufferSize; /* Compute shader constants */ for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupCount); i++) diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h index 61d4c93..42b7442 100644 --- a/src/glsl/glsl_parser_extras.h +++ b/src/glsl/glsl_parser_extras.h @@ -192,7 +192,7 @@ struct _mesa_glsl_parse_state { bool has_atomic_counters() const { - return ARB_shader_atomic_counters_enable || is_version(400, 0); + return ARB_shader_atomic_counters_enable || is_version(400, 310); } bool has_explicit_attrib_stream() const @@ -353,6 +353,16 @@ struct _mesa_glsl_parse_state { unsigned MaxCombinedAtomicCounters; unsigned MaxAtomicBufferBindings; + /* These are also atomic counter related, but they weren't added to + * until atomic counters were added to core in GLSL 4.20 and GLSL ES + * 3.10. + */ + unsigned MaxVertexAtomicCounterBuffers; + unsigned MaxGeometryAtomicCounterBuffers; + unsigned MaxFragmentAtomicCounterBuffers; + unsigned MaxCombinedAtomicCounterBuffers; + unsigned MaxAtomicCounterBufferSize; + /* ARB_compute_shader */ unsigned MaxComputeWorkGroupCount[3]; unsigned MaxComputeWorkGroupSize[3];
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