On 04/29/2015 01:56 AM, kevin.rogo...@intel.com wrote: > From: Kevin Rogovin <kevin.rogo...@intel.com> > > If the fragment shader has atomic buffer access, the shader must execute > even if the current draw buffer has no attachments. > > --- > src/mesa/drivers/dri/i965/gen7_wm_state.c | 7 +++++++ > src/mesa/drivers/dri/i965/gen8_ps_state.c | 4 ++++ > 2 files changed, 11 insertions(+) > > diff --git a/src/mesa/drivers/dri/i965/gen7_wm_state.c > b/src/mesa/drivers/dri/i965/gen7_wm_state.c > index 4d67b86..939d6e4 100644 > --- a/src/mesa/drivers/dri/i965/gen7_wm_state.c > +++ b/src/mesa/drivers/dri/i965/gen7_wm_state.c > @@ -77,6 +77,13 @@ upload_wm_state(struct brw_context *brw) > dw1 |= GEN7_WM_KILL_ENABLE; > } > > + if (brw->ctx.Shader._CurrentFragmentProgram != NULL && > + brw->ctx.Shader._CurrentFragmentProgram->NumAtomicBuffers > 0) {
I think this check should be put in a utility function up in core Mesa somewhere. It's open-coded twice in this patch, and the check will change when GL_ARB_image_load_store lands. > + dw1 |= GEN7_WM_DISPATCH_ENABLE; > + } > + > /* _NEW_BUFFERS | _NEW_COLOR */ > if (brw_color_buffer_write_enabled(brw) || writes_depth || > dw1 & GEN7_WM_KILL_ENABLE) { > diff --git a/src/mesa/drivers/dri/i965/gen8_ps_state.c > b/src/mesa/drivers/dri/i965/gen8_ps_state.c > index 5f39e12..614bc9b 100644 > --- a/src/mesa/drivers/dri/i965/gen8_ps_state.c > +++ b/src/mesa/drivers/dri/i965/gen8_ps_state.c > @@ -62,6 +62,10 @@ upload_ps_extra(struct brw_context *brw) > if (prog_data->uses_omask) > dw1 |= GEN8_PSX_OMASK_TO_RENDER_TARGET; > > + if (brw->ctx.Shader._CurrentFragmentProgram != NULL && > + brw->ctx.Shader._CurrentFragmentProgram->NumAtomicBuffers > 0) > + dw1 |= GEN8_PSX_SHADER_HAS_UAV; > + > BEGIN_BATCH(2); > OUT_BATCH(_3DSTATE_PS_EXTRA << 16 | (2 - 2)); > OUT_BATCH(dw1); > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev