+ EXTRA_END
+};
+
EXTRA_EXT(ARB_texture_cube_map);
EXTRA_EXT(EXT_texture_array);
EXTRA_EXT(NV_fog_distance);
diff --git a/src/mesa/main/get_hash_params.py b/src/mesa/main/get_hash_params.py
index 513d5d2..85c2494 100644
--- a/src/mesa/main/get_hash_params.py
+++ b/src/mesa/main/get_hash_params.py
@@ -413,6 +413,14 @@ descriptor=[
{ "apis": ["GL_CORE", "GLES3"], "params": [
# GL_ARB_draw_indirect / GLES 3.1
[ "DRAW_INDIRECT_BUFFER_BINDING", "LOC_CUSTOM, TYPE_INT, 0,
extra_ARB_draw_indirect_es31" ],
+# GL_ARB_shader_image_load_store / GLES 3.1
+ [ "MAX_IMAGE_UNITS", "CONTEXT_INT(Const.MaxImageUnits),
extra_ARB_shader_image_load_store_es31"],
+ [ "MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS",
"CONTEXT_INT(Const.MaxCombinedImageUnitsAndFragmentOutputs),
extra_ARB_shader_image_load_store_es31"],
+ [ "MAX_IMAGE_SAMPLES", "CONTEXT_INT(Const.MaxImageSamples),
extra_ARB_shader_image_load_store_es31"],
+ [ "MAX_VERTEX_IMAGE_UNIFORMS",
"CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms),
extra_ARB_shader_image_load_store_es31"],
+ [ "MAX_GEOMETRY_IMAGE_UNIFORMS",
"CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms),
extra_ARB_shader_image_load_store_es31"],
+ [ "MAX_FRAGMENT_IMAGE_UNIFORMS",
"CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms),
extra_ARB_shader_image_load_store_es31"],
+ [ "MAX_COMBINED_IMAGE_UNIFORMS", "CONTEXT_INT(Const.MaxCombinedImageUniforms),
extra_ARB_shader_image_load_store_es31"],
]},
# Remaining enums are only in OpenGL
@@ -780,15 +788,6 @@ descriptor=[
[ "MAX_VERTEX_ATTRIB_RELATIVE_OFFSET",
"CONTEXT_ENUM(Const.MaxVertexAttribRelativeOffset), NO_EXTRA" ],
[ "MAX_VERTEX_ATTRIB_BINDINGS", "CONTEXT_ENUM(Const.MaxVertexAttribBindings),
NO_EXTRA" ],
-# GL_ARB_shader_image_load_store
- [ "MAX_IMAGE_UNITS", "CONTEXT_INT(Const.MaxImageUnits),
extra_ARB_shader_image_load_store"],
- [ "MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS",
"CONTEXT_INT(Const.MaxCombinedImageUnitsAndFragmentOutputs),
extra_ARB_shader_image_load_store"],
- [ "MAX_IMAGE_SAMPLES", "CONTEXT_INT(Const.MaxImageSamples),
extra_ARB_shader_image_load_store"],
- [ "MAX_VERTEX_IMAGE_UNIFORMS",
"CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms),
extra_ARB_shader_image_load_store"],
- [ "MAX_GEOMETRY_IMAGE_UNIFORMS",
"CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms),
extra_ARB_shader_image_load_store_and_geometry_shader"],
- [ "MAX_FRAGMENT_IMAGE_UNIFORMS",
"CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms),
extra_ARB_shader_image_load_store"],
- [ "MAX_COMBINED_IMAGE_UNIFORMS", "CONTEXT_INT(Const.MaxCombinedImageUniforms),
extra_ARB_shader_image_load_store"],
-
# GL_ARB_compute_shader
[ "MAX_COMPUTE_WORK_GROUP_INVOCATIONS",
"CONTEXT_INT(Const.MaxComputeWorkGroupInvocations), extra_ARB_compute_shader" ],
[ "MAX_COMPUTE_UNIFORM_BLOCKS", "CONST(MAX_COMPUTE_UNIFORM_BLOCKS),
extra_ARB_compute_shader" ],