On 05/08/2015 12:13 AM, Ian Romanick wrote:
On 05/07/2015 12:57 AM, Marta Lofstedt wrote:
From: Marta Lofstedt <marta.lofst...@intel.com>

v2: only expose enums from GL_ARB_shader_image_load_store
for gles 3.1 and GL core

Signed-off-by: Marta Lofstedt <marta.lofst...@intel.com>
---
  src/mesa/main/get.c              |  6 ++++++
  src/mesa/main/get_hash_params.py | 17 ++++++++---------
  2 files changed, 14 insertions(+), 9 deletions(-)

diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c
index 9898197..73739b6 100644
--- a/src/mesa/main/get.c
+++ b/src/mesa/main/get.c
@@ -355,6 +355,12 @@ static const int extra_ARB_draw_indirect_es31[] = {
     EXTRA_END
  };

+static const int extra_ARB_shader_image_load_store_es31[] = {
+   EXT(ARB_shader_image_load_store),
+   EXTRA_API_ES31,

I think you're missing the patch that adds EXTRA_API_ES31.  Did you
forget to send that one out?

Marta's series builds on top of my patch here that adds EXTRA_API_ES31:

http://lists.freedesktop.org/archives/mesa-dev/2015-May/083593.html

Also, on a few of these patches, I think the old, non-_es31 set of
requirements can be removed due to no longer being used.

+   EXTRA_END
+};
+
  EXTRA_EXT(ARB_texture_cube_map);
  EXTRA_EXT(EXT_texture_array);
  EXTRA_EXT(NV_fog_distance);
diff --git a/src/mesa/main/get_hash_params.py b/src/mesa/main/get_hash_params.py
index 513d5d2..85c2494 100644
--- a/src/mesa/main/get_hash_params.py
+++ b/src/mesa/main/get_hash_params.py
@@ -413,6 +413,14 @@ descriptor=[
  { "apis": ["GL_CORE", "GLES3"], "params": [
  # GL_ARB_draw_indirect / GLES 3.1
    [ "DRAW_INDIRECT_BUFFER_BINDING", "LOC_CUSTOM, TYPE_INT, 0, 
extra_ARB_draw_indirect_es31" ],
+# GL_ARB_shader_image_load_store / GLES 3.1
+  [ "MAX_IMAGE_UNITS", "CONTEXT_INT(Const.MaxImageUnits), 
extra_ARB_shader_image_load_store_es31"],
+  [ "MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS", 
"CONTEXT_INT(Const.MaxCombinedImageUnitsAndFragmentOutputs), 
extra_ARB_shader_image_load_store_es31"],
+  [ "MAX_IMAGE_SAMPLES", "CONTEXT_INT(Const.MaxImageSamples), 
extra_ARB_shader_image_load_store_es31"],
+  [ "MAX_VERTEX_IMAGE_UNIFORMS", 
"CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms), 
extra_ARB_shader_image_load_store_es31"],
+  [ "MAX_GEOMETRY_IMAGE_UNIFORMS", 
"CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms), 
extra_ARB_shader_image_load_store_es31"],
+  [ "MAX_FRAGMENT_IMAGE_UNIFORMS", 
"CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms), 
extra_ARB_shader_image_load_store_es31"],
+  [ "MAX_COMBINED_IMAGE_UNIFORMS", "CONTEXT_INT(Const.MaxCombinedImageUniforms), 
extra_ARB_shader_image_load_store_es31"],
  ]},

  # Remaining enums are only in OpenGL
@@ -780,15 +788,6 @@ descriptor=[
    [ "MAX_VERTEX_ATTRIB_RELATIVE_OFFSET", 
"CONTEXT_ENUM(Const.MaxVertexAttribRelativeOffset), NO_EXTRA" ],
    [ "MAX_VERTEX_ATTRIB_BINDINGS", "CONTEXT_ENUM(Const.MaxVertexAttribBindings), 
NO_EXTRA" ],

-# GL_ARB_shader_image_load_store
-  [ "MAX_IMAGE_UNITS", "CONTEXT_INT(Const.MaxImageUnits), 
extra_ARB_shader_image_load_store"],
-  [ "MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS", 
"CONTEXT_INT(Const.MaxCombinedImageUnitsAndFragmentOutputs), 
extra_ARB_shader_image_load_store"],
-  [ "MAX_IMAGE_SAMPLES", "CONTEXT_INT(Const.MaxImageSamples), 
extra_ARB_shader_image_load_store"],
-  [ "MAX_VERTEX_IMAGE_UNIFORMS", 
"CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms), 
extra_ARB_shader_image_load_store"],
-  [ "MAX_GEOMETRY_IMAGE_UNIFORMS", 
"CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms), 
extra_ARB_shader_image_load_store_and_geometry_shader"],
-  [ "MAX_FRAGMENT_IMAGE_UNIFORMS", 
"CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms), 
extra_ARB_shader_image_load_store"],
-  [ "MAX_COMBINED_IMAGE_UNIFORMS", "CONTEXT_INT(Const.MaxCombinedImageUniforms), 
extra_ARB_shader_image_load_store"],
-
  # GL_ARB_compute_shader
    [ "MAX_COMPUTE_WORK_GROUP_INVOCATIONS", 
"CONTEXT_INT(Const.MaxComputeWorkGroupInvocations), extra_ARB_compute_shader" ],
    [ "MAX_COMPUTE_UNIFORM_BLOCKS", "CONST(MAX_COMPUTE_UNIFORM_BLOCKS), 
extra_ARB_compute_shader" ],


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