https://bugs.freedesktop.org/show_bug.cgi?id=90397

--- Comment #8 from Samuel Iglesias <sigles...@igalia.com> ---
(In reply to Tapani Pälli from comment #7)
> (In reply to Samuel Iglesias from comment #6)
> > (In reply to Tapani Pälli from comment #5)
> > > (In reply to Samuel Iglesias from comment #4)
> > > > I understand that this is referring to uniform/buffer variables but not
> > > > uniform/shader-storage blocks, but I might be wrong.
> > > > 
> > > > I would like to have your opinion regarding if it is valid or not 
> > > > spec-wise.
> > > > What do you think?
> > > > 
> > > > P.S: Attached to this, it's the patch that fixes this case.
> > > 
> > > I'm somewhat surprised if this rule is not be common for all resources. 
> > > The
> > > text in OpenGL Core 4.5 says (right below function declaration):
> > > 
> > > "If name exactly matches the name string of one of the active resources 
> > > for
> > > programInterface, the index of the matched resource is returned.
> > > Additionally, if
> > > name would exactly match the name string of an active resource if "[0]" 
> > > were
> > > appended to name, the index of the matched resource is returned. 
> > > Otherwise,
> > > name
> > > is considered not to be the name of an active resource, and INVALID_INDEX 
> > > is
> > > returned.
> > > 
> > > Note that if an interface enumerates a single active resource list entry 
> > > for
> > > an array variable (e.g., "a[0]"), a name identifying any array element 
> > > other
> > > than the first (e.g., "a[1]") is not considered to match."
> > > 
> > > Just to make sure I understand correctly, when querying the index for
> > > fs_array_uniform_block[{1,2,3}] you are giving GL_UNIFORM as the 
> > > interface?
> > 
> > Nope, the interface type is GL_UNIFORM_BLOCK.
> > 
> > Let me recapitulate, simplifying what I wrote:
> > 
> > * I am querying the index for a <programInterface> equals to
> > GL_UNIFORM_BLOCK and for the following names ->
> > fs_array_uniform_block[{1,2,3}].
> > 
> > * The OpenGL Core 4.5 spec snippet you pasted says the same than the
> > ARB_program_interface_query extension spec.
> 
> Right, I just wanted to highlight this again as this explicitly states the
> rule and does not state that it would be valid only for some resource types.
> IMO it covers them all.
>  
> > * As I said, NVIDIA doesn't give any error. Mesa returns INVALID_INDEX
> > because of valid_program_resource_index_name() function as, for each name,
> > the array index included in the name is not zero (in the example, they are
> > 1, 2 and 3).
> 
> Could you attach or link to the modified Piglit test case? I'm wondering a
> bit if glGetProgramResourceName returns the name with array index and if so,
> why.
>

I published a branch with the modified test, please see last commit:

git clone -b arb_uniform_buffer_object-patches
https://github.com/samuelig/piglit.git

File: tests/spec/arb_program_interface_query/resource-query.c

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