Add helper function that checks if current fragment shader active of gl_context has atomic buffer access.
v3: Added in v3 of patch series. v4: Formatting fixes. Signed-off-by: Kevin Rogovin <kevin.rogo...@intel.com> --- src/mesa/main/mtypes.h | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 08316dc..4edba00 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -4462,7 +4462,12 @@ enum _debug DEBUG_INCOMPLETE_FBO = (1 << 3) }; - +static inline bool +_mesa_active_fragment_shader_has_atomic_ops(const struct gl_context *ctx) +{ + return ctx->Shader._CurrentFragmentProgram != NULL && + ctx->Shader._CurrentFragmentProgram->NumAtomicBuffers > 0; +} #ifdef __cplusplus } -- 1.9.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev