Add helper function that checks if current fragment shader active
of gl_context has atomic buffer access.

v3:
 Added in v3 of patch series.

v4:
 Formatting fixes.

Signed-off-by: Kevin Rogovin <kevin.rogo...@intel.com>
---
 src/mesa/main/mtypes.h | 7 ++++++-
 1 file changed, 6 insertions(+), 1 deletion(-)

diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 08316dc..4edba00 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -4462,7 +4462,12 @@ enum _debug
    DEBUG_INCOMPLETE_FBO         = (1 << 3)
 };
 
-
+static inline bool
+_mesa_active_fragment_shader_has_atomic_ops(const struct gl_context *ctx)
+{
+   return ctx->Shader._CurrentFragmentProgram != NULL &&
+      ctx->Shader._CurrentFragmentProgram->NumAtomicBuffers > 0;
+}
 
 #ifdef __cplusplus
 }
-- 
1.9.1

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