On 02/06/15 13:30, Tapani Pälli wrote:
Patch fixes special cases with gl_VertexID and sets all builtin
variables locations as '-1' as specified by the extension spec.

Fixes ES 3.1 conformance test failure:
        ES31-CTS.program_interface_query.input-built-in

Signed-off-by: Tapani Pälli <tapani.pa...@intel.com>
---
  src/mesa/main/shader_query.cpp | 22 +++++++++++++++++++++-
  1 file changed, 21 insertions(+), 1 deletion(-)

diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp
index 3445f89..7d7cb73 100644
--- a/src/mesa/main/shader_query.cpp
+++ b/src/mesa/main/shader_query.cpp
@@ -479,12 +479,19 @@ _mesa_GetFragDataLocation(GLuint program, const GLchar 
*name)
  const char*
  _mesa_program_resource_name(struct gl_program_resource *res)
  {
+   const ir_variable *var;
     switch (res->Type) {
     case GL_UNIFORM_BLOCK:
        return RESOURCE_UBO(res)->Name;
     case GL_TRANSFORM_FEEDBACK_VARYING:
        return RESOURCE_XFB(res)->Name;
     case GL_PROGRAM_INPUT:
+      var = RESOURCE_VAR(res);
+      if (var->data.mode == ir_var_system_value &&
+          var->data.location == SYSTEM_VALUE_VERTEX_ID_ZERO_BASE) {
+         return "gl_VertexID";
+      }

This would warrant a comment like the following:

/* Special case gl_VertexIDMESA -> gl_VertexID. */


+   /* fallthrough */
     case GL_PROGRAM_OUTPUT:
        return RESOURCE_VAR(res)->name;
     case GL_UNIFORM:
@@ -539,6 +546,15 @@ struct gl_program_resource *
  _mesa_program_resource_find_name(struct gl_shader_program *shProg,
                                   GLenum programInterface, const char *name)
  {
+   GET_CURRENT_CONTEXT(ctx);
+   const char *full_name = name;
+
+   /* Special case gl_VertexID -> gl_VertexIDMESA. */
+   if (name && ctx->Const.VertexID_is_zero_based) {
+      if (strcmp(name, "gl_VertexID") == 0)
+         full_name = "gl_VertexIDMESA";
+   }
+

Can you add a comment to explain why we need to have gl_VertexIDMESA and not just gl_VertexID?
     struct gl_program_resource *res = shProg->ProgramResourceList;
     for (unsigned i = 0; i < shProg->NumProgramResourceList; i++, res++) {
        if (res->Type != programInterface)
@@ -563,7 +579,7 @@ _mesa_program_resource_find_name(struct gl_shader_program 
*shProg,
           break;
        case GL_PROGRAM_INPUT:
        case GL_PROGRAM_OUTPUT:
-         if (array_index_of_resource(res, name) >= 0)
+         if (array_index_of_resource(res, full_name) >= 0)
              return res;
           break;
        default:
@@ -728,6 +744,10 @@ program_resource_location(struct gl_shader_program *shProg,
           return -1;
     }
+ /* Built-in locations should report GL_INVALID_INDEX. */
+   if (strncmp(name, "gl_", 3) == 0)
There is a function that already does this job. You should use it!

is_gl_identifier(name)

+      return GL_INVALID_INDEX;
It would be nicer if this patch was split in two (one to fix VertexID and one for the general case) but meh!

+
     /* VERT_ATTRIB_GENERIC0 and FRAG_RESULT_DATA0 are decremented as these
      * offsets are used internally to differentiate between built-in attributes
      * and user-defined attributes.

With those fixed.

Reviewed-by: Martin Peres <martin.pe...@linux.intel.com>
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