Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=80834
Signed-off-by: Martin Peres <[email protected]>
---
src/mesa/drivers/dri/common/drirc | 8 ++++++++
1 file changed, 8 insertions(+)
diff --git a/src/mesa/drivers/dri/common/drirc
b/src/mesa/drivers/dri/common/drirc
index e3dbf0e..7734c21 100644
--- a/src/mesa/drivers/dri/common/drirc
+++ b/src/mesa/drivers/dri/common/drirc
@@ -38,6 +38,10 @@ Application bugs worked around in this file:
an #extension directive in the middle of its shaders, which is illegal
in GLSL.
+* If GL_ARB_blend_func_extended is supported, Unigine Valley 1.0 uses
+ dual color blending incorrectly (It tells us to blend two colors together
+ in a particular way, but doesn't tell us which is which).
+
TODO: document the other workarounds.
-->
@@ -77,11 +81,15 @@ TODO: document the other workarounds.
</application>
<application name="Unigine Valley (32-bit)" executable="valley_x86">
+ <option name="gl_version_override" value="3.2" />
<option name="allow_glsl_extension_directive_midshader"
value="true" />
+ <option name="extension_override" value="-GL_ARB_sample_shading
-GL_ARB_blend_func_extended" />
</application>
<application name="Unigine Valley (64-bit)" executable="valley_x64">
+ <option name="gl_version_override" value="3.2" />
<option name="allow_glsl_extension_directive_midshader"
value="true" />
+ <option name="extension_override" value="-GL_ARB_sample_shading
-GL_ARB_blend_func_extended" />
</application>
<application name="Unigine OilRush (32-bit)" executable="OilRush_x86">
--
2.4.2
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