Tapani Pälli <tapani.pa...@intel.com> writes: > Signed-off-by: Tapani Pälli <tapani.pa...@intel.com> > --- > src/mesa/drivers/dri/i965/brw_context.c | 4 ++++ > 1 file changed, 4 insertions(+) > > diff --git a/src/mesa/drivers/dri/i965/brw_context.c > b/src/mesa/drivers/dri/i965/brw_context.c > index 652d9a3..38c6f72 100644 > --- a/src/mesa/drivers/dri/i965/brw_context.c > +++ b/src/mesa/drivers/dri/i965/brw_context.c > @@ -578,6 +578,10 @@ brw_initialize_context_constants(struct brw_context *brw) > (i == MESA_SHADER_FRAGMENT); > ctx->Const.ShaderCompilerOptions[i].EmitNoIndirectUniform = false; > ctx->Const.ShaderCompilerOptions[i].LowerClipDistance = true; > + > + /* !ARB_gpu_shader5 */ > + if (brw->gen < 7) > + > ctx->Const.ShaderCompilerOptions[i].UnrollSamplerArrayDynamicIndexing = true;
It would be nice to have this flag default to true on context init if the back-end doesn't support ARB_gpu_shader5 while the rest of ShaderCompilerOptions are initialized on context creation, otherwise we should probably make a similar change in the i915 driver and the Mesa state tracker at least. > } > > ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS = > true; > -- > 2.1.0
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