Annotate offset_components with attribute 'unused'.
---
src/mesa/drivers/dri/i965/brw_fs_nir.cpp | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
index 0f1a286..3c24a87 100644
--- a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
@@ -1599,7 +1599,8 @@ fs_visitor::nir_emit_texture(const fs_builder &bld,
nir_tex_instr *instr)
bool is_cube_array = instr->sampler_dim == GLSL_SAMPLER_DIM_CUBE &&
instr->is_array;
- int lod_components = 0, offset_components = 0;
+ int lod_components = 0;
+ int UNUSED offset_components = 0;
fs_reg coordinate, shadow_comparitor, lod, lod2, sample_index, mcs,
tex_offset;
--
2.4.2
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