Signed-off-by: Anuj Phogat <[email protected]>
---
 src/mesa/drivers/common/meta_blit.c | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

diff --git a/src/mesa/drivers/common/meta_blit.c 
b/src/mesa/drivers/common/meta_blit.c
index bb21642..9cace2b 100644
--- a/src/mesa/drivers/common/meta_blit.c
+++ b/src/mesa/drivers/common/meta_blit.c
@@ -82,7 +82,7 @@ setup_glsl_msaa_blit_scaled_shader(struct gl_context *ctx,
    y_scale = samples * 0.5;
 
    /* We expect only power of 2 samples in source multisample buffer. */
-   assert(samples > 0 && (samples & (samples - 1)) == 0);
+   assert(samples > 0 && is_power_of_two(samples));
    while (samples >> (shader_offset + 1)) {
       shader_offset++;
    }
@@ -263,7 +263,7 @@ setup_glsl_msaa_blit_shader(struct gl_context *ctx,
    }
 
    /* We expect only power of 2 samples in source multisample buffer. */
-   assert(samples > 0 && (samples & (samples - 1)) == 0);
+   assert(samples > 0 && is_power_of_two(samples));
    while (samples >> (shader_offset + 1)) {
       shader_offset++;
    }
@@ -434,7 +434,7 @@ setup_glsl_msaa_blit_shader(struct gl_context *ctx,
           * (so the floating point exponent just gets increased), rather than
           * doing a naive sum and dividing.
           */
-         assert((samples & (samples - 1)) == 0);
+         assert(is_power_of_two(samples));
          /* Fetch each individual sample. */
          sample_resolve = rzalloc_size(mem_ctx, 1);
          for (i = 0; i < samples; i++) {
-- 
1.9.3

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