On Thu, Jun 11, 2015 at 8:12 AM, Connor Abbott <[email protected]> wrote:
> The one thing this will hurt is that diff'ing shaders from before and
> after an optimization becomes harder, since just printing the shader
> will re-order the numbers and add spurious changes. If we want to make
> the result of doing INTEL_DEBUG=fs more reasonable, we could just do
> it at the end of the optimization loop or before dumping the shader...

Um... I think that's what this patch does...

> On Wed, Jun 10, 2015 at 2:39 AM, Kenneth Graunke <[email protected]> 
> wrote:
>> This makes the SSA definitions use sequential numbers (0, 1, 2, ...)
>> instead of seemingly random ones.  There's not much point normally,
>> but it makes debug output much easier to read.
>>
>> Signed-off-by: Kenneth Graunke <[email protected]>
>> ---
>>  src/mesa/drivers/dri/i965/brw_nir.c | 6 ++++++
>>  1 file changed, 6 insertions(+)
>>
>> diff --git a/src/mesa/drivers/dri/i965/brw_nir.c 
>> b/src/mesa/drivers/dri/i965/brw_nir.c
>> index 142162c..c13708a 100644
>> --- a/src/mesa/drivers/dri/i965/brw_nir.c
>> +++ b/src/mesa/drivers/dri/i965/brw_nir.c
>> @@ -167,6 +167,12 @@ brw_create_nir(struct brw_context *brw,
>>     nir_validate_shader(nir);
>>
>>     if (unlikely(debug_enabled)) {
>> +      /* Re-index SSA defs so we print more sensible numbers. */
>> +      nir_foreach_overload(nir, overload) {
>> +         if (overload->impl)
>> +            nir_index_ssa_defs(overload->impl);
>> +      }
>> +
>>        fprintf(stderr, "NIR (SSA form) for %s shader:\n",
>>                _mesa_shader_stage_to_string(stage));
>>        nir_print_shader(nir, stderr);
>> --
>> 2.4.2
>>
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