On 15/06/15 16:29, Samuel Iglesias Gonsálvez wrote: > Reviewed-by: Samuel Iglesias Gonsálvez <sigles...@igalia.com> > > Sam > > On 15/06/15 13:06, Timothy Arceri wrote: >> This reverts commit adee54f8269c5e9f4fde91d19f0e465afc8f14d8. >> >> Further down in the GLSL ES 3.10 spec it say: >> >> "If an array is declared as the last member of a shader storage block >> and the size is not specified at compile-time, it is sized at run-time. >> In all other cases, arrays are sized only at compile-time." >> --- >> >> Not sure if I needed to sent this to the list since I wrote the >> initial patch. >>
In my opinion you did it right because, thanks to that, we keep track in the mailing list of any modification of the tree. Sam >> src/glsl/ast_to_hir.cpp | 10 +--------- >> 1 file changed, 1 insertion(+), 9 deletions(-) >> >> diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp >> index fc24305..259e01e 100644 >> --- a/src/glsl/ast_to_hir.cpp >> +++ b/src/glsl/ast_to_hir.cpp >> @@ -3943,15 +3943,7 @@ ast_declarator_list::hir(exec_list *instructions, >> decl->identifier); >> } >> >> - /* GLSL ES 3.10 removes the restriction on unsized arrays. >> - * >> - * Section 4.1.9 (Arrays) of the GLSL ES 3.10 spec says: >> - * >> - * "Variables of the same type can be aggregated into arrays by >> - * declaring a name followed by brackets ([ ]) enclosing an >> - * optional size." >> - */ >> - if (state->es_shader && state->language_version < 310) { >> + if (state->es_shader) { >> const glsl_type *const t = (earlier == NULL) >> ? var->type : earlier->type; >> >> _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev