From: Marek Olšák <[email protected]>

---
 src/gallium/drivers/radeonsi/si_pipe.c          |  2 ++
 src/gallium/drivers/radeonsi/si_pipe.h          |  1 +
 src/gallium/drivers/radeonsi/si_state.c         | 25 +++++++++++++++
 src/gallium/drivers/radeonsi/si_state_shaders.c | 41 ++++++++++++++++++++++++-
 4 files changed, 68 insertions(+), 1 deletion(-)

diff --git a/src/gallium/drivers/radeonsi/si_pipe.c 
b/src/gallium/drivers/radeonsi/si_pipe.c
index f77a901..65e4983 100644
--- a/src/gallium/drivers/radeonsi/si_pipe.c
+++ b/src/gallium/drivers/radeonsi/si_pipe.c
@@ -58,6 +58,8 @@ static void si_destroy_context(struct pipe_context *context)
        if (sctx->dummy_pixel_shader) {
                sctx->b.b.delete_fs_state(&sctx->b.b, sctx->dummy_pixel_shader);
        }
+       if (sctx->fixed_func_tcs_shader)
+               sctx->b.b.delete_tcs_state(&sctx->b.b, 
sctx->fixed_func_tcs_shader);
        sctx->b.b.delete_depth_stencil_alpha_state(&sctx->b.b, 
sctx->custom_dsa_flush);
        sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_resolve);
        sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_decompress);
diff --git a/src/gallium/drivers/radeonsi/si_pipe.h 
b/src/gallium/drivers/radeonsi/si_pipe.h
index b985d74..eddd7c9 100644
--- a/src/gallium/drivers/radeonsi/si_pipe.h
+++ b/src/gallium/drivers/radeonsi/si_pipe.h
@@ -135,6 +135,7 @@ struct si_context {
        void                            *pstipple_sampler_state;
        struct si_screen                *screen;
        struct si_pm4_state             *init_config;
+       struct si_shader_selector       *fixed_func_tcs_shader;
 
        union {
                struct {
diff --git a/src/gallium/drivers/radeonsi/si_state.c 
b/src/gallium/drivers/radeonsi/si_state.c
index 6c18836..4c0c158 100644
--- a/src/gallium/drivers/radeonsi/si_state.c
+++ b/src/gallium/drivers/radeonsi/si_state.c
@@ -2845,6 +2845,30 @@ static void si_set_polygon_stipple(struct pipe_context 
*ctx,
        }
 }
 
+static void si_set_tess_state(struct pipe_context *ctx,
+                             const float default_outer_level[4],
+                             const float default_inner_level[2])
+{
+       struct si_context *sctx = (struct si_context *)ctx;
+       struct pipe_constant_buffer cb;
+       float array[8];
+
+       memcpy(array, default_outer_level, sizeof(float) * 4);
+       memcpy(array+4, default_inner_level, sizeof(float) * 2);
+
+       cb.buffer = NULL;
+       cb.user_buffer = NULL;
+       cb.buffer_size = sizeof(array);
+
+       si_upload_const_buffer(sctx, (struct r600_resource**)&cb.buffer,
+                              (void*)array, sizeof(array),
+                              &cb.buffer_offset);
+
+       ctx->set_constant_buffer(ctx, PIPE_SHADER_TESS_CTRL,
+                                SI_DRIVER_STATE_CONST_BUF, &cb);
+       pipe_resource_reference(&cb.buffer, NULL);
+}
+
 static void si_texture_barrier(struct pipe_context *ctx)
 {
        struct si_context *sctx = (struct si_context *)ctx;
@@ -2920,6 +2944,7 @@ void si_init_state_functions(struct si_context *sctx)
        sctx->b.b.texture_barrier = si_texture_barrier;
        sctx->b.b.set_polygon_stipple = si_set_polygon_stipple;
        sctx->b.b.set_min_samples = si_set_min_samples;
+       sctx->b.b.set_tess_state = si_set_tess_state;
 
        sctx->b.set_occlusion_query_state = si_set_occlusion_query_state;
        sctx->b.need_gfx_cs_space = si_need_gfx_cs_space;
diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c 
b/src/gallium/drivers/radeonsi/si_state_shaders.c
index 16d8c03..47597cc 100644
--- a/src/gallium/drivers/radeonsi/si_state_shaders.c
+++ b/src/gallium/drivers/radeonsi/si_state_shaders.c
@@ -30,6 +30,7 @@
 #include "sid.h"
 
 #include "tgsi/tgsi_parse.h"
+#include "tgsi/tgsi_ureg.h"
 #include "util/u_memory.h"
 #include "util/u_simple_shaders.h"
 
@@ -1169,6 +1170,40 @@ static void si_init_tess_factor_ring(struct si_context 
*sctx)
        sctx->b.flags |= SI_CONTEXT_VGT_FLUSH;
 }
 
+/**
+ * This is used when TCS is NULL in the VS->TCS->TES chain. In this case,
+ * VS passes its outputs to TES directly, so the fixed-function shader only
+ * has to write TESSOUTER and TESSINNER.
+ */
+static void si_generate_fixed_func_tcs(struct si_context *sctx)
+{
+       struct ureg_src const0, const1;
+       struct ureg_dst tessouter, tessinner;
+       struct ureg_program *ureg = ureg_create(TGSI_PROCESSOR_TESS_CTRL);
+
+       if (!ureg)
+               return; /* if we get here, we're screwed */
+
+       assert(!sctx->fixed_func_tcs_shader);
+
+       ureg_DECL_constant2D(ureg, 0, 1, SI_DRIVER_STATE_CONST_BUF);
+       const0 = ureg_src_dimension(ureg_src_register(TGSI_FILE_CONSTANT, 0),
+                                   SI_DRIVER_STATE_CONST_BUF);
+       const1 = ureg_src_dimension(ureg_src_register(TGSI_FILE_CONSTANT, 1),
+                                   SI_DRIVER_STATE_CONST_BUF);
+
+       tessouter = ureg_DECL_output(ureg, TGSI_SEMANTIC_TESSOUTER, 0);
+       tessinner = ureg_DECL_output(ureg, TGSI_SEMANTIC_TESSINNER, 0);
+
+       ureg_MOV(ureg, tessouter, const0);
+       ureg_MOV(ureg, tessinner, const1);
+       ureg_END(ureg);
+
+       sctx->fixed_func_tcs_shader =
+               ureg_create_shader_and_destroy(ureg, &sctx->b.b);
+       assert(sctx->fixed_func_tcs_shader);
+}
+
 static void si_update_vgt_shader_config(struct si_context *sctx)
 {
        /* Calculate the index of the config.
@@ -1222,7 +1257,11 @@ void si_update_shaders(struct si_context *sctx)
                        si_shader_select(ctx, sctx->tcs_shader);
                        si_pm4_bind_state(sctx, hs, 
sctx->tcs_shader->current->pm4);
                } else {
-                       assert(!"generate TCS shader");
+                       if (!sctx->fixed_func_tcs_shader)
+                               si_generate_fixed_func_tcs(sctx);
+                       si_shader_select(ctx, sctx->fixed_func_tcs_shader);
+                       si_pm4_bind_state(sctx, hs,
+                                         
sctx->fixed_func_tcs_shader->current->pm4);
                }
 
                si_shader_select(ctx, sctx->tes_shader);
-- 
2.1.0

_______________________________________________
mesa-dev mailing list
[email protected]
http://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to