When binding a layered texture, the layer is already 0. There's no need to special case this.
Signed-off-by: Kenneth Graunke <kenn...@whitecape.org> --- src/mesa/drivers/dri/i965/gen6_surface_state.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/mesa/drivers/dri/i965/gen6_surface_state.c b/src/mesa/drivers/dri/i965/gen6_surface_state.c index 03e913a..39de62f 100644 --- a/src/mesa/drivers/dri/i965/gen6_surface_state.c +++ b/src/mesa/drivers/dri/i965/gen6_surface_state.c @@ -88,7 +88,8 @@ gen6_update_renderbuffer_surface(struct brw_context *brw, break; } - const int min_array_element = layered ? 0 : irb->mt_layer; + const int min_array_element = irb->mt_layer; + assert(!layered || irb->mt_layer == 0); surf[0] = SET_FIELD(surftype, BRW_SURFACE_TYPE) | SET_FIELD(format, BRW_SURFACE_FORMAT); -- 2.4.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev