When binding a layered texture, the layer is already 0.  There's no need
to special case this.

Signed-off-by: Kenneth Graunke <kenn...@whitecape.org>
---
 src/mesa/drivers/dri/i965/gen6_surface_state.c | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/src/mesa/drivers/dri/i965/gen6_surface_state.c 
b/src/mesa/drivers/dri/i965/gen6_surface_state.c
index 03e913a..39de62f 100644
--- a/src/mesa/drivers/dri/i965/gen6_surface_state.c
+++ b/src/mesa/drivers/dri/i965/gen6_surface_state.c
@@ -88,7 +88,8 @@ gen6_update_renderbuffer_surface(struct brw_context *brw,
       break;
    }
 
-   const int min_array_element = layered ? 0 : irb->mt_layer;
+   const int min_array_element = irb->mt_layer;
+   assert(!layered || irb->mt_layer == 0);
 
    surf[0] = SET_FIELD(surftype, BRW_SURFACE_TYPE) |
              SET_FIELD(format, BRW_SURFACE_FORMAT);
-- 
2.4.0

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