https://bugs.freedesktop.org/show_bug.cgi?id=90817

José Fonseca <jfons...@vmware.com> changed:

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--- Comment #6 from José Fonseca <jfons...@vmware.com> ---
I too have been bit with SW rast problems.  Even with local X server, when
using e.g., NVIDIA proprietary drivers.

Concerning the patch, a few comments:

- the change for the __DRI_ATTRIB_BIND_TO_TEXTURE_TARGETS case looks alright

- for the other cases you need to take in consideration GLX_DONT_CARE

- you should make helpers (like scalarEqual), instead of repeating the same
code on multiple cases; or at least you should collapse multiple cases together

- please post to mesa3d-dev , so people more familiar with the code comment.

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