https://bugs.freedesktop.org/show_bug.cgi?id=90817
José Fonseca <jfons...@vmware.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |jfons...@vmware.com --- Comment #6 from José Fonseca <jfons...@vmware.com> --- I too have been bit with SW rast problems. Even with local X server, when using e.g., NVIDIA proprietary drivers. Concerning the patch, a few comments: - the change for the __DRI_ATTRIB_BIND_TO_TEXTURE_TARGETS case looks alright - for the other cases you need to take in consideration GLX_DONT_CARE - you should make helpers (like scalarEqual), instead of repeating the same code on multiple cases; or at least you should collapse multiple cases together - please post to mesa3d-dev , so people more familiar with the code comment. -- You are receiving this mail because: You are the QA Contact for the bug. You are the assignee for the bug.
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