ProgramResourceList might not yet have been initialized. In that case, parent the var to the program.
Fixes: c2ff3485b3d (glsl: clone inputs and outputs during linking) Signed-off-by: Ilia Mirkin <imir...@alum.mit.edu> Cc: mesa-sta...@lists.freedesktop.org --- v1 -> v2: parent to prog only if the resource list doesn't exist Perhaps it's not worth it to clone in the first place if the resource list isn't there? src/glsl/linker.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index 5da9cad..c8cd858 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -2639,7 +2639,9 @@ add_interface_variables(struct gl_shader_program *shProg, /* Clone ir_variable data so that backend is able to free memory. */ if (!add_program_resource(shProg, programInterface, - var->clone(shProg->ProgramResourceList, NULL), + var->clone(shProg->ProgramResourceList ? + (void *)shProg->ProgramResourceList : + (void *)shProg, NULL), build_stageref(shProg, var->name) | mask)) return false; } -- 2.3.6 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev