On 07/22/2015 11:29 AM, Ilia Mirkin wrote:
On Wed, Jul 22, 2015 at 1:20 PM, Brian Paul <bri...@vmware.com> wrote:
On 07/22/2015 11:02 AM, Ilia Mirkin wrote:

This moves the width/height/depth == 0 check to the front and avoids
doing any other checking when that is the case.

Also moves the dimensions check after the format/type checks so that we
don't bail out with success on a width/height/depth == 0 request when
the format/type don't match.

Bugzilla:
https://urldefense.proofpoint.com/v2/url?u=https-3A__bugs.freedesktop.org_show-5Fbug.cgi-3Fid-3D91425&d=BQIBAg&c=Sqcl0Ez6M0X8aeM67LKIiDJAXVeAw-YihVMNtXt-uEs&r=T0t4QG7chq2ZwJo6wilkFznRSFy-8uDKartPGbomVj8&m=Y1TotaJmX1E7sCopvmMJc8PQKFXlHu6QxfcYOydKuII&s=L0lmmuk31G6M4hZEiwnX-IC4CPhW7rsrSCgEYtDgXjw&e=
Signed-off-by: Ilia Mirkin <imir...@alum.mit.edu>


I suspect this isn't really needed in light of my patch to
getteximage-invalid-format-for-packed-type.c

I believe the test was in error, or at least sloppy, in that it was calling
glGetTexImage to test format/type validation when there wasn't even a
texture image to return.  The OpenGL spec doesn't specify an order for error
checking multiple things, so if there's multiple errors, you can't be sure
which one will be reported first.  My patch to the test removes that
ambiguity.

Well, irrespective of the piglit test, the current code is a little
suspect -- it does the width/height/depth == 0 checks after it ensures
that height == 1 for 1d and depth == 1 for 2d. Any thoughts on that?

Yeah, that makes sense. I guess we don't have any tests that exercise getting a 0 x 0 texture image.

Reviewed-by: Brian Paul <bri...@vmware.com>


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