On 22/07/15 23:32, Brian Paul wrote:
Hi Marek,

This is regarding your commit "st/mesa: use pipe_sampler_view_release
for releasing sampler views" from last October.

Basically, we have:

void
st_texture_release_all_sampler_views(struct st_context *st,
                                      struct st_texture_object *stObj)
{
    GLuint i;

    /* XXX This should use sampler_views[i]->pipe, not st->pipe */
    for (i = 0; i < stObj->num_sampler_views; ++i)
       pipe_sampler_view_release(st->pipe, &stObj->sampler_views[i]);
}

Our VMware/svga driver has an issue when
pipe_context::sampler_view_destroy() is called with one context and a
sampler view which was created with another context.  I can hack around
it in our driver code, but it would be nice to fix this in the state
tracker.

Ideally, the above code should be something like:

    for (i = 0; i < stObj->num_sampler_views; ++i)
       pipe_sampler_view_reference(&stObj->sampler_views[i], NULL);

The current code which uses the st->pipe context came from the bug
https://bugs.freedesktop.org/show_bug.cgi?id=81680

AFAICT, you were just working around an R600 driver issue.  Any chance
we could fix the state tracker and re-test Firefox on R600?

Freeing a view from a different context with another context is wrong.

But freeing a view with a context that might be current on another thread is also wrong, as pipe_context are not thread safe.


If that was the previous behavior, then maybe Firefox crashed due to the race conditions. Looking at the stack trace, I suspect that what happened was that one context was freeing the st_texture, and all its views, while the other context was destroying itself, and all its own views. In short, st_texture_release_sampler_view was being called simultanouesly from two different threads.


The proper fix IMO is to let the pipe context that owns the view to destroyed from whatever thread it is current (or whenever it is made current.)


Jose
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