Other stages can be miserably slow too!

Signed-off-by: Kenneth Graunke <kenn...@whitecape.org>
---
 src/mesa/drivers/dri/i965/brw_shader.cpp | 5 +++--
 1 file changed, 3 insertions(+), 2 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp 
b/src/mesa/drivers/dri/i965/brw_shader.cpp
index 7808212..154c9a2 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.cpp
+++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
@@ -302,8 +302,9 @@ process_glsl_ir(gl_shader_stage stage,
                                           options->EmitNoIndirectUniform);
 
    if (unlikely(brw->perf_debug && lowered_variable_indexing)) {
-      perf_debug("Unsupported form of variable indexing in FS; falling "
-                 "back to very inefficient code generation\n");
+      perf_debug("Unsupported form of variable indexing in %s; falling "
+                 "back to very inefficient code generation\n",
+                 _mesa_shader_stage_to_abbrev(shader->Stage));
    }
 
    lower_ubo_reference(shader, shader->ir);
-- 
2.4.6

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