On 07/30/2015 08:56 AM, Tapani Pälli wrote:
On 07/30/2015 08:50 AM, Timothy Arceri wrote:

On 30 July 2015 3:27:41 pm AEST, "Tapani Pälli" <tapani.pa...@intel.com> wrote:
On 07/30/2015 08:25 AM, Tapani Pälli wrote:
Hi Timothy;

Would it be OK for you to wait a bit with these 3 first patches? I'm
currently going through failing PIQ tests and I have a 1 line fix to
valid_program_resource_index_name() that together with your patch
"glsl: set stage flag for structs and arrays in resource list" will
fix all of the failing "ES31-CTS.program_interface_query.uniform"
tests. Frankly I don't see the value of such a big refactor necessary
for this.
The value is in removing almost 200 lines of complicated code trying to solve the same problem in different ways. How its this not a good thing?

Also once this is done we can also work towards removing UniformHash from Mesa.

Sure, I agree that removing lots of code is a good thing. I just don't quite yet understand how some of this will work, many of the removed checks were there for a good reason (faling tests!). Just to make sure, did you run Piglit and conformance without regressions? Anyway, I will read through your changes and think about this more.


Replying myself, no regressions observed :)

Yep, it seems that parse_program_resource_name() tackles the cases. I will do some further testing, particularly on the 'gl_VertexIDMESA' special case and review the patches during today or tomorrow.








Woops, make it "ES31-CTS.program_interface_query.uniform-types", not
"ES31-CTS.program_interface_query.uniform". It looks to me that most
tests fail just because of not figuring out the correct index for the
resource and that can be fixed by a valid_program_resource_index_name
change.


On 07/29/2015 04:56 PM, Timothy Arceri wrote:
This removes the need for multiple functions designed to validate an
array
subscript and replaces them with a call to a single function.

The change also means that validation is now only done once and the
index
is retrived at the same time, as a result the getUniformLocation
code
can
be simplified saving an extra hash table lookup (and yet another
validation call).

This chage also fixes some tests in:
ES31-CTS.program_interface_query.uniform

V3: rebase on subroutines, and move the resource index array == 0
check into _mesa_GetProgramResourceIndex() to simplify things
further
V2: Fix bounds checks for program input/output, split unrelated
comment fix
and _mesa_get_uniform_location() removal into their own patch.

Cc: Tapani Pälli <tapani.pa...@intel.com>
---
   src/mesa/main/program_resource.c |  14 ++--
   src/mesa/main/shader_query.cpp   | 174
+++++++++++++++++++++------------------
   src/mesa/main/shaderapi.c        |   2 +-
   src/mesa/main/shaderapi.h        |   3 +-
   src/mesa/main/uniforms.c         |   5 +-
   5 files changed, 106 insertions(+), 92 deletions(-)

diff --git a/src/mesa/main/program_resource.c
b/src/mesa/main/program_resource.c
index 641ef22..fdbd5b3 100644
--- a/src/mesa/main/program_resource.c
+++ b/src/mesa/main/program_resource.c
@@ -229,6 +229,7 @@ _mesa_GetProgramResourceIndex(GLuint program,
GLenum programInterface,
                                 const GLchar *name)
   {
      GET_CURRENT_CONTEXT(ctx);
+   unsigned array_index = 0;
      struct gl_program_resource *res;
      struct gl_shader_program *shProg =
         _mesa_lookup_shader_program_err(ctx, program,
@@ -268,13 +269,10 @@ _mesa_GetProgramResourceIndex(GLuint program,
GLenum programInterface,
      case GL_PROGRAM_OUTPUT:
      case GL_UNIFORM:
      case GL_TRANSFORM_FEEDBACK_VARYING:
-      /* Validate name syntax for array variables */
-      if (!valid_program_resource_index_name(name))
-         return GL_INVALID_INDEX;
-      /* fall-through */
      case GL_UNIFORM_BLOCK:
-      res = _mesa_program_resource_find_name(shProg,
programInterface, name);
-      if (!res)
+      res = _mesa_program_resource_find_name(shProg,
programInterface, name,
+ &array_index);
+      if (!res || array_index > 0)
            return GL_INVALID_INDEX;
           return _mesa_program_resource_index(shProg, res);
@@ -403,7 +401,7 @@ _mesa_GetProgramResourceLocation(GLuint program,
GLenum programInterface,
      struct gl_shader_program *shProg =
         lookup_linked_program(program,
"glGetProgramResourceLocation");
   -   if (!shProg || !name || invalid_array_element_syntax(name))
+   if (!shProg || !name)
         return -1;
        /* Validate programInterface. */
@@ -453,7 +451,7 @@ _mesa_GetProgramResourceLocationIndex(GLuint
program, GLenum programInterface,
      struct gl_shader_program *shProg =
         lookup_linked_program(program,
"glGetProgramResourceLocationIndex");
   -   if (!shProg || !name || invalid_array_element_syntax(name))
+   if (!shProg || !name)
         return -1;
        /* From the GL_ARB_program_interface_query spec:
diff --git a/src/mesa/main/shader_query.cpp
b/src/mesa/main/shader_query.cpp
index 3e52a09..dd11b81 100644
--- a/src/mesa/main/shader_query.cpp
+++ b/src/mesa/main/shader_query.cpp
@@ -44,7 +44,8 @@ extern "C" {
     static GLint
   program_resource_location(struct gl_shader_program *shProg,
-                          struct gl_program_resource *res, const
char *name);
+                          struct gl_program_resource *res, const
char *name,
+                          unsigned array_index);
     /**
    * Declare convenience functions to return resource data in a
given
type.
@@ -272,13 +273,15 @@ _mesa_GetAttribLocation(GLhandleARB program,
const GLcharARB * name)
      if (shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL)
         return -1;
   +   unsigned array_index = 0;
      struct gl_program_resource *res =
-      _mesa_program_resource_find_name(shProg, GL_PROGRAM_INPUT,
name);
+ _mesa_program_resource_find_name(shProg, GL_PROGRAM_INPUT,
name,
+ &array_index);
        if (!res)
         return -1;
   -   GLint loc = program_resource_location(shProg, res, name);
+   GLint loc = program_resource_location(shProg, res, name,
array_index);
        /* The extra check against against 0 is made because of
builtin-attribute
       * locations that have offset applied. Function
program_resource_location
@@ -456,13 +459,15 @@ _mesa_GetFragDataLocation(GLuint program,
const
GLchar *name)
      if (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL)
         return -1;
   +   unsigned array_index = 0;
      struct gl_program_resource *res =
-      _mesa_program_resource_find_name(shProg, GL_PROGRAM_OUTPUT,
name);
+      _mesa_program_resource_find_name(shProg, GL_PROGRAM_OUTPUT,
name,
+ &array_index);
        if (!res)
         return -1;
   -   GLint loc = program_resource_location(shProg, res, name);
+   GLint loc = program_resource_location(shProg, res, name,
array_index);
        /* The extra check against against 0 is made because of
builtin-attribute
       * locations that have offset applied. Function
program_resource_location
@@ -552,39 +557,32 @@ _mesa_program_resource_array_size(struct
gl_program_resource *res)
      return 0;
   }
   -static int
-array_index_of_resource(struct gl_program_resource *res,
-                        const char *name)
+/**
+ * Checks if array subscript is valid and if so sets array_index.
+ */
+static bool
+valid_array_index(const GLchar *name, unsigned *array_index)
   {
-   assert(res->Data);
+   unsigned idx = 0;
+   const GLchar *out_base_name_end;
   -   switch (res->Type) {
-   case GL_PROGRAM_INPUT:
-   case GL_PROGRAM_OUTPUT:
-      return get_matching_index(RESOURCE_VAR(res), name);
-   default:
-      assert(!"support for resource type not implemented");
-      return -1;
-   }
+   idx = parse_program_resource_name(name, &out_base_name_end);
+   if (idx < 0)
+      return false;
+
+   if (array_index)
+      *array_index = idx;
+
+   return true;
   }
     /* Find a program resource with specific name in given
interface.
    */
   struct gl_program_resource *
   _mesa_program_resource_find_name(struct gl_shader_program *shProg,
-                                 GLenum programInterface, const
char
*name)
+                                 GLenum programInterface, const
char
*name,
+                                 unsigned *array_index)
   {
-   GET_CURRENT_CONTEXT(ctx);
-   const char *full_name = name;
-
-   /* When context has 'VertexID_is_zero_based' set, gl_VertexID
has
been
-    * lowered to gl_VertexIDMESA.
-    */
-   if (name && ctx->Const.VertexID_is_zero_based) {
-      if (strcmp(name, "gl_VertexID") == 0)
-         full_name = "gl_VertexIDMESA";
-   }
-
      struct gl_program_resource *res = shProg->ProgramResourceList;
      for (unsigned i = 0; i < shProg->NumProgramResourceList; i++,
res++) {
         if (res->Type != programInterface)
@@ -594,38 +592,46 @@ _mesa_program_resource_find_name(struct
gl_shader_program *shProg,
         const char *rname = _mesa_program_resource_name(res);
         unsigned baselen = strlen(rname);
   -      switch (programInterface) {
-      case GL_TRANSFORM_FEEDBACK_VARYING:
-      case GL_UNIFORM_BLOCK:
-      case GL_UNIFORM:
-      case GL_VERTEX_SUBROUTINE_UNIFORM:
-      case GL_GEOMETRY_SUBROUTINE_UNIFORM:
-      case GL_FRAGMENT_SUBROUTINE_UNIFORM:
-      case GL_COMPUTE_SUBROUTINE_UNIFORM:
-      case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
-      case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
-      case GL_VERTEX_SUBROUTINE:
-      case GL_GEOMETRY_SUBROUTINE:
-      case GL_FRAGMENT_SUBROUTINE:
-      case GL_COMPUTE_SUBROUTINE:
-      case GL_TESS_CONTROL_SUBROUTINE:
-      case GL_TESS_EVALUATION_SUBROUTINE:
-         if (strncmp(rname, name, baselen) == 0) {
+      if (strncmp(rname, name, baselen) == 0) {
+         switch (programInterface) {
+         case GL_UNIFORM_BLOCK:
               /* Basename match, check if array or struct. */
               if (name[baselen] == '\0' ||
                   name[baselen] == '[' ||
                   name[baselen] == '.') {
                  return res;
               }
+            break;
+         case GL_TRANSFORM_FEEDBACK_VARYING:
+         case GL_UNIFORM:
+         case GL_VERTEX_SUBROUTINE_UNIFORM:
+         case GL_GEOMETRY_SUBROUTINE_UNIFORM:
+         case GL_FRAGMENT_SUBROUTINE_UNIFORM:
+         case GL_COMPUTE_SUBROUTINE_UNIFORM:
+         case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
+         case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
+         case GL_VERTEX_SUBROUTINE:
+         case GL_GEOMETRY_SUBROUTINE:
+         case GL_FRAGMENT_SUBROUTINE:
+         case GL_COMPUTE_SUBROUTINE:
+         case GL_TESS_CONTROL_SUBROUTINE:
+         case GL_TESS_EVALUATION_SUBROUTINE:
+            if (name[baselen] == '.') {
+               return res;
+            }
+            /* fall-through */
+         case GL_PROGRAM_INPUT:
+         case GL_PROGRAM_OUTPUT:
+            if (name[baselen] == '\0') {
+               return res;
+            } else if (name[baselen] == '[' &&
+                valid_array_index(name, array_index)) {
+               return res;
+            }
+            break;
+         default:
+            assert(!"not implemented for given interface");
            }
-         break;
-      case GL_PROGRAM_INPUT:
-      case GL_PROGRAM_OUTPUT:
-         if (array_index_of_resource(res, full_name) >= 0)
-            return res;
-         break;
-      default:
-         assert(!"not implemented for given interface");
         }
      }
      return NULL;
@@ -787,19 +793,9 @@ _mesa_get_program_resource_name(struct
gl_shader_program *shProg,
     static GLint
   program_resource_location(struct gl_shader_program *shProg,
-                          struct gl_program_resource *res, const
char *name)
+                          struct gl_program_resource *res, const
char *name,
+                          unsigned array_index)
   {
-   unsigned index, offset;
-   int array_index = -1;
-   long offset_ret;
-   const GLchar *base_name_end;
-
-   if (res->Type == GL_PROGRAM_INPUT || res->Type ==
GL_PROGRAM_OUTPUT) {
-      array_index = array_index_of_resource(res, name);
-      if (array_index < 0)
-         return -1;
-   }
-
      /* Built-in locations should report GL_INVALID_INDEX. */
      if (is_gl_identifier(name))
         return GL_INVALID_INDEX;
@@ -810,13 +806,22 @@ program_resource_location(struct
gl_shader_program *shProg,
       */
      switch (res->Type) {
      case GL_PROGRAM_INPUT:
+      /* If the input is an array, fail if the index is out of
bounds. */
+      if (array_index > 0
+          && array_index >= RESOURCE_VAR(res)->type->length) {
+         return -1;
+      }
         return RESOURCE_VAR(res)->data.location + array_index -
VERT_ATTRIB_GENERIC0;
      case GL_PROGRAM_OUTPUT:
+      /* If the output is an array, fail if the index is out of
bounds. */
+      if (array_index > 0
+          && array_index >= RESOURCE_VAR(res)->type->length) {
+         return -1;
+      }
         return RESOURCE_VAR(res)->data.location + array_index -
FRAG_RESULT_DATA0;
      case GL_UNIFORM:
-      index = _mesa_get_uniform_location(shProg, name, &offset);
-
-      if (index == GL_INVALID_INDEX)
+      /* If the uniform is built-in, fail. */
+      if (RESOURCE_UNI(res)->builtin)
            return -1;
           /* From the GL_ARB_uniform_buffer_object spec:
@@ -830,17 +835,21 @@ program_resource_location(struct
gl_shader_program *shProg,
             RESOURCE_UNI(res)->atomic_buffer_index != -1)
            return -1;
   -      /* location in remap table + array element offset */
-      return RESOURCE_UNI(res)->remap_location + offset;
-
+      /* fallthrough */
      case GL_VERTEX_SUBROUTINE_UNIFORM:
      case GL_GEOMETRY_SUBROUTINE_UNIFORM:
      case GL_FRAGMENT_SUBROUTINE_UNIFORM:
      case GL_COMPUTE_SUBROUTINE_UNIFORM:
      case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
      case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
-      offset_ret = parse_program_resource_name(name,
&base_name_end);
-      return RESOURCE_UNI(res)->remap_location + ((offset_ret !=
-1)
? offset_ret : 0);
+      /* If the uniform is an array, fail if the index is out of
bounds. */
+      if (array_index > 0
+          && array_index >= RESOURCE_UNI(res)->array_elements) {
+         return -1;
+      }
+
+      /* location in remap table + array element offset */
+      return RESOURCE_UNI(res)->remap_location + array_index;
      default:
         return -1;
      }
@@ -854,14 +863,16 @@ GLint
   _mesa_program_resource_location(struct gl_shader_program *shProg,
                                   GLenum programInterface, const
char
*name)
   {
+   unsigned array_index = 0;
      struct gl_program_resource *res =
-      _mesa_program_resource_find_name(shProg, programInterface,
name);
+ _mesa_program_resource_find_name(shProg, programInterface,
name,
+ &array_index);
        /* Resource not found. */
      if (!res)
         return -1;
   -   return program_resource_location(shProg, res, name);
+   return program_resource_location(shProg, res, name,
array_index);
   }
     /**
@@ -873,7 +884,7 @@ _mesa_program_resource_location_index(struct
gl_shader_program *shProg,
                                         GLenum programInterface,
const char *name)
   {
      struct gl_program_resource *res =
-      _mesa_program_resource_find_name(shProg, programInterface,
name);
+ _mesa_program_resource_find_name(shProg, programInterface,
name, NULL);
        /* Non-existent variable or resource is not referenced by
fragment stage. */
      if (!res || !(res->StageReferences & (1 <<
MESA_SHADER_FRAGMENT)))
@@ -949,7 +960,8 @@ get_buffer_property(struct gl_shader_program
*shProg,
            for (unsigned i = 0; i < RESOURCE_UBO(res)->NumUniforms;
i++) {
               const char *iname =
RESOURCE_UBO(res)->Uniforms[i].IndexName;
               struct gl_program_resource *uni =
-               _mesa_program_resource_find_name(shProg, GL_UNIFORM,
iname);
+               _mesa_program_resource_find_name(shProg, GL_UNIFORM,
iname,
+                                                NULL);
               if (!uni)
                  continue;
               (*val)++;
@@ -959,7 +971,8 @@ get_buffer_property(struct gl_shader_program
*shProg,
            for (unsigned i = 0; i < RESOURCE_UBO(res)->NumUniforms;
i++) {
               const char *iname =
RESOURCE_UBO(res)->Uniforms[i].IndexName;
               struct gl_program_resource *uni =
-               _mesa_program_resource_find_name(shProg, GL_UNIFORM,
iname);
+               _mesa_program_resource_find_name(shProg, GL_UNIFORM,
iname,
+                                                NULL);
               if (!uni)
                  continue;
               *val++ =
@@ -1099,7 +1112,8 @@ _mesa_program_resource_prop(struct
gl_shader_program *shProg,
         case GL_PROGRAM_INPUT:
         case GL_PROGRAM_OUTPUT:
            *val = program_resource_location(shProg, res,
- _mesa_program_resource_name(res));
+ _mesa_program_resource_name(res),
+                                          0);
            return 1;
         default:
            goto invalid_operation;
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 0887c68..b702dcd 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -2229,7 +2229,7 @@ _mesa_GetSubroutineIndex(GLuint program,
GLenum
shadertype,
      }
        resource_type = _mesa_shader_stage_to_subroutine(stage);
-   res = _mesa_program_resource_find_name(shProg, resource_type,
name);
+   res = _mesa_program_resource_find_name(shProg, resource_type,
name, NULL);
      if (!res) {
         _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
        return -1;
diff --git a/src/mesa/main/shaderapi.h b/src/mesa/main/shaderapi.h
index c081f74..0a10191 100644
--- a/src/mesa/main/shaderapi.h
+++ b/src/mesa/main/shaderapi.h
@@ -232,7 +232,8 @@ _mesa_program_resource_index(struct
gl_shader_program *shProg,
     extern struct gl_program_resource *
   _mesa_program_resource_find_name(struct gl_shader_program *shProg,
-                                 GLenum programInterface, const
char
*name);
+                                 GLenum programInterface, const
char
*name,
+                                 unsigned *array_index);
     extern struct gl_program_resource *
   _mesa_program_resource_find_index(struct gl_shader_program
*shProg,
diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c
index 6ba746e..ff1df72 100644
--- a/src/mesa/main/uniforms.c
+++ b/src/mesa/main/uniforms.c
@@ -952,7 +952,7 @@ _mesa_GetUniformBlockIndex(GLuint program,
        struct gl_program_resource *res =
         _mesa_program_resource_find_name(shProg, GL_UNIFORM_BLOCK,
-                                       uniformBlockName);
+                                       uniformBlockName, NULL);
      if (!res)
         return GL_INVALID_INDEX;
   @@ -987,7 +987,8 @@ _mesa_GetUniformIndices(GLuint program,
        for (i = 0; i < uniformCount; i++) {
         struct gl_program_resource *res =
-         _mesa_program_resource_find_name(shProg, GL_UNIFORM,
uniformNames[i]);
+         _mesa_program_resource_find_name(shProg, GL_UNIFORM,
uniformNames[i],
+                                          NULL);
         uniformIndices[i] = _mesa_program_resource_index(shProg,
res);
      }
   }
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