On Thu, 2015-07-30 at 14:16 +0300, Tapani Pälli wrote: > patches 1,2,3 I'm going to push these so they get as much testing as possible.
> > and patches for AoA size calculation 11,12,16 > > Reviewed-by: Tapani Pälli <tapani.pa...@intel.com> > > (will review some more later) That would be great thanks. > > On 07/29/2015 04:56 PM, Timothy Arceri wrote: > > If useful the series is in the 'gles8' branch of the repo here: > > https://github.com/tarceri/Mesa_arrays_of_arrays.git > > > > Changes in v3: > > - Rebased on the tessellation and subroutine changes > > - Atomic counter AoA now working including indirect indexing (previously I > > had broken piglit tests that were always passing as long as the shader > > compiled) > > - Included fix for atomic counters with binding other than 0 > > - Split the program interface query chages for easier review > > > > Changes in v2: > > - Reworked how uniform AoA are handled which simplified things greatly. > > - Transform feedback and program interface query now working with AoA. > > - Speed up glsl optimisation pass via improvement to dead code > > elimination. > > - Some smaller reviewed patches pushed. > > > > _______________________________________________ > > mesa-dev mailing list > > mesa-dev@lists.freedesktop.org > > http://lists.freedesktop.org/mailman/listinfo/mesa-dev > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev