Buffer variables are the same as uniforms, only that read/write, so we want
the same treatment.

Reviewed-by: Jordan Justen <jordan.l.jus...@intel.com>
---
 src/mesa/drivers/dri/i965/brw_fs_vector_splitting.cpp | 1 +
 1 file changed, 1 insertion(+)

diff --git a/src/mesa/drivers/dri/i965/brw_fs_vector_splitting.cpp 
b/src/mesa/drivers/dri/i965/brw_fs_vector_splitting.cpp
index 96d4f37..b8eb3fd 100644
--- a/src/mesa/drivers/dri/i965/brw_fs_vector_splitting.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs_vector_splitting.cpp
@@ -104,6 +104,7 @@ ir_vector_reference_visitor::get_variable_entry(ir_variable 
*var)
 
    switch (var->data.mode) {
    case ir_var_uniform:
+   case ir_var_shader_storage:
    case ir_var_shader_in:
    case ir_var_shader_out:
    case ir_var_system_value:
-- 
1.9.1

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