On Thu, Aug 6, 2015 at 4:36 AM, Thomas Helland <thomashellan...@gmail.com> wrote: > The positive and negative value of a float can only > be equal to each other if it is -0.0f and 0.0f. > This is safe for Nan and Inf, as -Nan != Nan, and -Inf != Inf > This gives no changes in my shader-db > > Signed-off-by: Thomas Helland <thomashellan...@gmail.com> > ---
I believe this is also safe. Reviewed-by: Matt Turner <matts...@gmail.com> _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev