On 08/11/2015 08:48 PM, Thomas Helland wrote:
Signed-off-by: Thomas Helland <thomashellan...@gmail.com>
---
These are listed to the best of my knowledge, looking
at the nvidia driver dropped yesterday, and a glance at the
"what changed according to the ARB variant"
section of each extension spec. Hopefully it should not
be too far off. Feel free to leave your comments

  docs/GL3.txt | 25 +++++++++++++++++++++++++
  1 file changed, 25 insertions(+)

diff --git a/docs/GL3.txt b/docs/GL3.txt
index 8124383..2148ca0 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -223,6 +223,31 @@ GLES3.1, GLSL ES 3.1
    GS5 Packing/bitfield/conversion functions            DONE (i965, nvc0, 
r600, radeonsi)
    GL_EXT_shader_integer_mix                            DONE (all drivers that 
support GLSL)

+GLES3.2, GLSL ES 3.2
+  GL_EXT_color_buffer_float                            DONE (all drivers)
+  GL_KHR_blend_equation_advanced                       not started
+  GL_KHR_debug                                         DONE (all drivers)
+  GL_KHR_robustness                                    90% done (the ARB 
variant)
+  GL_KHR_texture_compression_astc_hdr                  in progress (Nanley 
Chery)
+  GL_OES_copy_image                                    60% done (based on 
parts of GL_ARB_copy_image, which is done for some drivers)
+  GL_OES_draw_buffers_indexed                          not started
+  GL_OES_draw_elements_base_vertex                     90% done (based on 
GL_ARB_draw_elements_base_verte, which is done for all drivers)
+  GL_OES_geometry_shader                               80% done (based on 
GL_ARB_geometry_shader4, which is done for all drivers)
+  GL_OES_gpu_shader5                                   90% done (based on 
parts of GL_ARB_gpu_shader5, which is done for some drivers)
+  GL_OES_primitive_bounding box                        not started
+  GL_OES_sample_shading                                90% done (based on 
parts of GL_ARB_sample_shading, which is done for some drivers)
+  GL_OES_sample_variables                              90% done (based on 
parts of GL_ARB_sample_shading, which is done for some drivers)
+  GL_OES_shader_image_atomic                           90% done (based on 
parts of GL_ARB_shader_image_load_store, which is done for some drivers)
+  GL_OES_shader_io_blocks                              not started
+  GL_OES_shader_multisample_interpolation              started (based on parts 
of GL_ARB_gpu_shader5, which is done)
+  GL_OES_tessellation_shader                           90% done (based on 
GL_ARB_tessellation_shader, which is done for some drivers)
+  GL_OES_texture_border_clamp                          90% done (the ARB 
variant is done)
+  GL_OES_texture_buffer                                90% done (combination 
of ARB_texture_buffer_object, ARB_texture_buffer_range, and 
ARB_texture_buffer_object_rgb32 that are all done)
+  GL_OES_texture_cube_map_array                        90% done (based on 
GL_ARB_texture_cube_map_array, which is done for all drivers)
+  GL_OES_texture_stencil8                              90% done (based on 
parts of GL_ARB_texture_stencil8, which is done for some drivers)
+  GL_OES_texture_storage_multisample_2d_array          not started


BTW I've started GL_OES_texture_storage_multisample_2d_array, it's available at

http://cgit.freedesktop.org/~tpalli/mesa/log/?h=OES_texture_storage_ms_2d_array


In general, I would prefer 'not started' instead of a percentage for these new entries. These values give impression that someone is actually working on item and is going to finish it soon?

However if others don't mind then I guess it's ok. Extension list looks correct for me, for the series:

Reviewed-by: Tapani Pälli <tapani.pa...@intel.com>

+
+
    Additional functions not covered above:
        glMemoryBarrierByRegion
        glGetTexLevelParameter[fi]v - needs updates to restrict to GLES enums

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